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Fothwind

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A member registered Jun 06, 2020 · View creator page →

Recent community posts

I saw Jesse Cox try out the demo and came on over and it was very fun! I enjoyed the direction of the game where it feels like the equipment is actually what I developed an attachment to and not the characters, the anguish of deciding between your current ability on an item I like and unique new evolution with new utility was dope. In my playthrough,  I wished that I came across more situations to mess with the party order; ultimately it would be cool to have chain reaction synergies between the adventurers. A wacky idea I had for the game would be if you could gamble items or money for new random traits or if certain items had unique interactions between themselves, bosses, other items, and positive or negative effects for leaving items behind in the shop during battles. Looking forward to play more!