If you've ever built an LPC character by clicking through the original Universal Spritesheet Generator's long list of checkboxes one page at a time — and then done it again for the next variant — PixyGoat is the tool I wished existed: a proper live-preview editor for mixing & matching LPC parts, instead of a giant form.

What it does:
- Browse 659 hand-drawn LPC parts across 6 body types, with a live preview cycling through all 15 animations as you build
- Search/filter by name, tag or colour, matching-slot filtering so you're not scrolling through incompatible parts
- Export flat, ready-to-use spritesheets
- Also export a Unity-ready "paper-doll" format (per-slot sheets + manifest) for rigs that animate layered parts instead of baked frames
- English/German UI (more languages planned), runs locally, no account needed
Free for non-commercial use (PolyForm Noncommercial license) — no licensing surprises if you just want to try it out.
Planned next:
- Support for spritesheet formats beyond LPC (e.g. ManaSeed)
- More export formats
- Import modules for other engines (Godot, etc.) alongside the existing Unity one
Try it here: https://fosseldev.itch.io/pixygoat
It's fresh out of 1.0, so feedback is very welcome — what's confusing, what's missing, what would make it fit into your actual workflow. Happy to answer questions!
