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FortuneCosmic

18
Posts
1
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A member registered Aug 11, 2025 · View creator page →

Creator of

Recent community posts

1. I love the art and audio. The story mode was amazing too.

2. The speed and camera was kinda wired which I wanna go fast but the camera is fixed, and I have no idea what's going on in front. Maybe that's part of the game design to have player control the speed at a certain range instead of keep speeding forward?

1. The Main Menu button dosen't work...

2. I didn't realised the requirement changed and I was really confused why am I dying. I suggest you aline the trash colour with the text. For example aper icon has this green circle, then when paper is needed, change the text box color to green. Or some other ways to make it more obvious cuz I was focusing a lot on picking the right trash

3. Give some leeway to first few tries. Because you start with 0 health, missing the first trash means immediate death...

1. The art and audio was amazing!

2. I was confused on how I die, and only slowly realised it's the stress level at the side that cause the death.

3. Plsssss reduced the stress level faster... I lost patient waiting for the stress meter going down...

1. I love the cutscene, arts, and audio.

2. I was a little confused at the bee dodge as I thoguht the bees would bounce according to the angle, but sometime it switches direction mid air.

3. The pistol was a little wired with the firing. Sometimes it does not fire as I wanted.

1. I encountered a bug but I'm not sure how it happen. My ship goes invisible and invincible. without collecting the blue star. I got a score of 98k without doing much. 

2. When I press the space bar rapidly to change direction, it will trigger the shield...

1. The art and audio was nice and cute.

2. I believe there is a wired delay with the input, which makes it annoying. Or maybe is the visual that didn't time well?

1. I feel like there is potential in this game. The game could accelarate faster and make the gapes between the obstecles bigger. 

2. I feel like there is potential in the idea of switching.  There's a game called Hue that plays with the idea of colour switch. Can take a look and get some inspirations.

1. My first gameplay the clock did not spawn at all... I think you might want to control the random spawn

2. The rainbow and unicorn fish size varies, which makes catching bigger rainbow and unicorn fish easy and more rewarding. Unlike in gold mine classic where diamond is smaller but more value. You might also consider adding weight element to the game, bigger fish takes longer to fish up

1. it's a simple game but not done very well at the idea. I think need some adjsutment with the basket and collectables' movement speed and collider size. 

2. The tutorial was not clear what should I be collecting...

1. I love the funny visual

2. I didn't realised I could pick up the passengers just by crossing the green line without hitting the wall.

3. It also took me a few tries before realising what it meant by switch lane to speed up. 

4. This is a simple and good game with risk and reward.

1. One of my favorite game and I think it has huge potential. There's a mechanic? that when you hit the enemy against the wall, they will bounce back collide with my drill again to conduct a quick kill (2 HP for now). Another thing is the machine turns at the end of the dash, and that could be used at a mechanic?

2. The controls are not clear...

3. Need to indicate how much health left for player, and also distinguished the two player.

4. When the players are far apart, I cannot target the enemy properly... maybe that's intentional?

1. The starting art gave me a high hope that the actual game will have the same quality, but it turns out to be very simple. Maybe you would make the ground smaller and charcter bigger.

2. I did not realised it could be a rhythm game until I saw another player's comment...

3. I don't see health bar, and doesn't seem to have win condition? The mobs just stop spawning after some times...

4. No restart button...

1. The game play is simple, but the art and audio adds soooooo much to the game. I LOVE IT!!!

2. Maybe a audio or small visual feedback when the side star bar lights up. I think it will gets even more satisifying.

1. The screen size is so huge I cannot see the game

2. no tutorial, no UI indication of health

3. no animaiton

4. there's a white line around the moving object. Is that a visual bug?

5. No audio

1. The first car's order delivery difficulty is much harder than other cars
2. I didn't realised I could throw away the food if I stayed too long

(1 edit)

1. No replay button... had to restart the game everytime...

2. The UFO was not clear to me when I first started playing, which kills me

3. The red cone gave me an illusion that as long as I am outside of the red cone I'm safe, which kills me
4. A sourceboard would add playablitity. 

5. I know yellow light means it gonna turn red, but many times before I could stop at an hidding spot, it turns red. Might want to have a controlled random generation.

6. The billboard gave me an illusion that it does not hide the cat, becuase all other spots the cat hides behind

7. The billboard hide detection is smaller, when my cat is hidden behind the first pillar, I will get caught...

1. Simple game, quit addictive because it's simple and player can keep trying for highscorce , it gave player the illusion that they can do better
2. Sometimes it generates a gape that I felt like it is impossible to jump over
3. I read the tutorial as 'Press space bar 1 point' for the first time XDDD

1. I found a bug that when you replay the game, the scorce text will be "NEW TEXT"

2. The brown punishing  crow is not distinguishable, I would press 'Space' when it appear and then it triggers another one.
3. I feel like when the brown crow is in the plate, it kinda overlap the press command and I cannot shoo away the mouse and crow