Glad to be a part of this! What a great community!!!!
Forthwind
Creator of
Recent community posts
This game is Ballin'. The movement feels nice, atmosphere feels nice, I wish there was more variety in the level design - sometimes the screen will feel a little bland being mostly just the same color of wall (just a small nitpick since I need to find some feedback to give). Otherwise really good game!
Stella wanted to go out with me, so glad I don't have to go down the Wheeliam love story line.
Art is fantastic, dialogue was great (I am not much of a VN reader so I can't critique that), spinning to choose what happens was cool. I am not sure how much the typing words fit into the game, it seemed sort of out of place.
I enjoyed the game direction though, and liked seeing how the story unfolded.
This game is great. It reminds me of the older legend of zelda games. The player movement feels nice, accelerating if needing to go across the rooms, or slow if doing small movements. Each of the enemies having their own gimmick makes the game not feel repetitive. I like how every room is structured differently, allowing for unlocking of abilities (bomb, dash). I love the concept behind this game and I am totally going to keep playing more of it when I get the chance. The like the art and music - the atmosphere of the game feels great. Great game!
Thank you for the positive and very detailed feedback! I would definitely like to continue working on this game after the jam finishes, and this feedback is definitely helpful. Hopefully with time I can increase the visual appeal of the game / text.
I have a few more ideas for informing users about what tiles they like to be next to / what they are called, but the tips / score system were added with the time I had to hopefully make it easier to pick up this game as a jam game. Score system being wrong is something I will have to look into more, as there was minimal playtesting done during development of it.
