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Forthwind

64
Posts
3
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10
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A member registered Jun 11, 2020 · View creator page →

Creator of

Recent community posts

Glad to be a part of this! What a great community!!!!

This game is Ballin'. The movement feels nice, atmosphere feels nice, I wish there was more variety in the level design - sometimes the screen will feel a little bland being mostly just the same color of wall (just a small nitpick since I need to find some feedback to give). Otherwise really good game!

Thank you for all of this feedback! I totally agree with all the points you've made. Glad you found it cozy and nice, and thanks for playing!

I will definitely add camera controls after the jam. Placing tiles is meant to help get around not getting the best three tiles next to each other. Eventually there will be more height mechanics etc if I can think of the logic. Glad you enjoyed the game. Thanks for playing!

All very valid points. Glad you enjoyed this. Writing all of this down for the post jam improvements!

Stella  wanted to go out with me, so glad I don't have to go down the Wheeliam love story line.
Art is fantastic, dialogue was great (I am not much of a VN reader so I can't critique that), spinning to choose what happens was cool. I am not sure how much the typing words fit into the game, it seemed sort of out of place. 

I enjoyed the game direction though, and liked seeing how the story unfolded.

Great game! I like the out of the box puzzle solving, and hope that there is more of that in the steam release. The story is great - I love how each puzzle builds off of the last, with clues hidden on walls in red.

This is very awesome and very detailed feedback! All good ideas and I will totally look into each and every one of these suggestions!! Thank you for the feedback and I am glad you enjoyed the game!

Thank you for the positive review! I am glad you enjoyed the game. Original intention was just to replace the tile underneath, but sounds like I need to optimize the game so they don't merge weirdly... and maybe make that a feature or something! 

Thank you for this very detailed feedback! I am glad you enjoyed the game. These recommendations on UI / QOL are things I will definitely think about when I have more time for it! Thank you!

Sounds like I constrain the camera movement a bit - noted!

Thanks for the feedback and the bug finding! I will definitely have to look into both of these when I get the time. Congrats on breaking my game XD even though I am sure others can if they tried.

Thank you for the positive feedback. I am glad you enjoyed my game, and I am glad you found the game calm! Dorfromantik was one of my inspirtations for making this game. End scene is very much needed. Thank you!

Thank you for the positive feedback. I am glad you enjoyed my game! Definitely more ideas for after the jam. Thank you!

Yeahhhh it definitely needs more music variety... I wasn't expecting this much playtime from people to the point where the music is starting to feel old, but that would definitely be something I fix after the jam. Thanks for playing!

Very fun and challenging game. I feel like it ramps up way too quickly (and then I die really quickly), but I might just have been selecting the wrong power ups. I like the concept though of charging up coins to shoot at the enemies.

Thanks for the feedback, I am glad you enjoyed the game! I may update the score when the game jam is over (I don't want to touch anything that might disqualify me). Rarities / less tiles is definitely a good idea, or maybe having levels that prioritize certain tile choices. Options options :)

This game is great. It reminds me of the older legend of zelda games. The player movement feels nice, accelerating if needing to go across the rooms, or slow if doing small movements. Each of the enemies having their own gimmick makes the game not feel repetitive. I like how every room is structured differently, allowing for unlocking of abilities (bomb, dash). I love the concept behind this game and I am totally going to keep playing more of it when I get the chance. The like the art and music - the atmosphere of the game feels great. Great game!

Thank you for the positive and very detailed feedback! I would definitely like to continue working on this game after the jam finishes, and this feedback is definitely helpful. Hopefully with time I can increase the visual appeal of the game / text.
I have a few more ideas for informing users about what tiles they like to be next to / what they are called, but the tips / score system were added with the time I had to hopefully make it easier to pick up this game as a jam game. Score system being wrong is something I will have to look into more, as there was minimal playtesting done during development of it.

Art style is nice, spinning gun is definitely a challenge to aim at monsters, but gets easier as you pick up extra weapons. I wish there was a map to see where I missed on the level, but otherwise, great game!

Ooo I like how each location is themed around the country. Each of the mini games were very fun!
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Love the audio use and gameplay. It could be more clear to press space to send the chair flying, but I enjoyed ramming into random stuff in the office.

I love the fact that you can't just keep rotating - you have to use your rotations wisely to solve the levels. Love the words of encouragement that are given upon death. Nice game!
(Metagame cog 69/126)

Theme is very cool. I like the concept of the survival mode. Wish there was a counter showing how many you've knocked out. Coin trials feel great as well, exploring the map and collecting all the coins is very addictive!

Artstyle is amazing! I love how you can upgrade your character after every battle, and its a game of can you get the right spins. Great game!

Music is an absolute banger. Gameplay is definitely fun, being able to just spin a wheel and upgrade the money you get from doing it. Great game!

I love the theme of the game, and how the main character can transform to get different abilities. Some of these abilities (spiders) are weird because they don't actually damage the enemies. I did like spinning as the turtle or gorilla. Nice game!

Games aren't for everyone. Totally understandable if the genre isn't your vibe! 

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This game is great! Never would I have expected to be a ferris wheel avoiding citizens to collect my gondola children and flee into the ocean. Love the game concept and implementation!
(Metagame cog 68/126)

I thought the controls were going to be far more difficult. After getting used to them, I realized they just add a spin to the mechanics. I enjoyed trying to steer the ship to get all the pods.

I love the audio. The three (or six) saws moving up and down are either really difficult, or I'm missing how to clear it. I like the collectible piglets that could be found around the levels.

That is a very valid point for trackpad users to use Q and E. I had set them aside for if I was able to start rotating the camera around the island, but I should've totally just bound them to rotate the tiles (knowing I didn't have time to implement camera rotation).

Left-handed people stay winning! Great audio on a nice drive down to the government building.

(Metagame cog 61/126)

Divorce was necessary. Focus only on spin. Great game! 
(Metagame cog 60/126)

Fun game, nice level design. Like the usage of momentum to get past certain obstacles.
(Metagame cog 58/126)

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This game is so slick. Now we are thinking with portals black holes. I like how its basically golf in space, but using orbit patterns to help change direction of the ball. Love it!

(Metagame cog 57/126)

Help I am in Spain without the A. Lost the wife, kids, friends, don't need them anyway when I have a colorful spinner.

Love the artstyle. I enjoyed trying to solve the puzzles. Great game :)

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I've inspected this game and it passes the checks. No bad wheels in sight. Great game!
(Metagame cog 56/126)

I like the spinner and adding new spells to it. I wasn't a fan of getting ping ponged and not being able to escape if I was inside the monsters. Great game though!