Thanks! I'm really glad you enjoyed it!
Fork In The Code Studios
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I think the gameplay loop of the game is fun, having to replay levels and get better at the mechanics to progress but I do think there is some scaling issues.
I wasn't able to buy any of the 'new' items past the potion shop, because they are so expensive in comparison to the amount you earn in the levels (especially because I needed to buy an invulnerability potion to beat the fire part)
I'm not sure of their strength but it might be better to have some less strong pets to incentivize spending money on them. The cheapest pet costs 100 coins, which is many run throughs of the level. Especially for the demo that doesn't save your progress, I'd lower the cost on these. For a full release of a game that saves progress they could go back up in price. Also since the players movement is a bit slidey, areas like the spikes in the area here are too finicky in my opinion. I died so many times by landing and sliding into the spikes as you basically have no room for error, yet your character slides after landing. I think either making the sides of the spikes not do damage, increasing the landing spots or Just making them do large amounts of damage so they aren't a one hit kill would be nice. I don't mind having to run through the level a bunch of times, getting better at the mechanics to beat it, I found that bit quiet fun, I just wish that the deaths didn't feel so punishing.
Also, I found the barrels very hard to find the hitbox for breaking, and honestly thought they might be broken when I first encountered the sign for them (especially since the sign doesn't say how to interact with the barrel.)
My last suggestion is to put a pause menu, and in that pause menu include a volume slider. I like to have music on during a game, but so often on itch.io games I have to mute the tab because the volume is set to 100.