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Fork In The Code Studios

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A member registered 87 days ago · View creator page →

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Thanks! I'm really glad you enjoyed it!

12 boxes is a great score!

Thank you, that really means a lot! I definitely think there is some polishing to be done but I'm really happy with what I created in the time limit! 

Thank you! I'm glad you liked it!

That is a good possibility. Thank you for the feedback

I'm glad you liked it! I'll have to look into the jump not registering

I didn't mean it to be so difficult, but by the end it did have a bit of a rage game feeling to it. Whoopsie

I love that! I'm missing a couple flags for sure, but hopefully most people can find theirs =] 

I agree! given more time I might have done a mini-map or more visual clues

I love the squish too! I loved how it turned out! Thanks for checking the game out!

The boxes do have a 10 box limit, although its def more than you need haha. I left the items pilling up on purpose because I kind of like the stress of not being able to find the right item haha. I'm glad you liked it!

I think the gameplay loop of the game is fun, having to replay levels and get better at the mechanics to progress but I do think there is some scaling issues.


I wasn't able to buy any of the 'new' items past the potion shop, because they are so expensive in comparison to the amount you earn in the levels (especially because I needed to buy an invulnerability potion to beat the fire part)

I'm not sure of their strength but it might be better to have some less strong pets to incentivize spending money on them. The cheapest pet costs 100 coins, which is many run throughs of the level. Especially for the demo that doesn't save your progress, I'd lower the cost on these. For a full release of a game that saves progress they could go back up in price. Also since the players movement is a bit slidey, areas like the spikes in the area here are too finicky in my opinion. I died so many times by landing and sliding into the spikes as you basically have no room for error, yet your character slides after landing. I think either making the sides of the spikes not do damage, increasing the landing spots or Just making them do large amounts of damage so they aren't a one hit kill would be nice. I don't mind having to run through the level a bunch of times, getting better at the mechanics to beat it, I found that bit quiet fun, I just wish that the deaths didn't feel so punishing. 

Also, I found the barrels very hard to find the hitbox for breaking, and honestly thought they might be broken when I first encountered the sign for them (especially since the sign doesn't say how to interact with the barrel.)

My last suggestion is to put a pause menu, and in that pause menu include a volume slider. I like to have music on during a game, but so often on itch.io games I have to mute the tab because the volume is set to 100.

Thank you! I had a good time making it!

If you are able to make it for awhile you reach a checkpoint and can spend some of your time to upgrade your ship. I found it a really neat gameplay loop. 

I really like this unique take! Great job!

Very cool entry! You guys did a great job!

Thank you! I really appreciate it!

It'll be fixed. I plan on retooling the rooms so they are modular, so I'm going to fix it during that build.