Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

forkes

12
Posts
2
Topics
1
Followers
1
Following
A member registered Apr 05, 2019 · View creator page →

Creator of

Recent community posts

Interesting idea with good execution, great job!

This is really cool! I would love to see this as a multiplayer game where some people control the guards and some people control the thief/thieves possibly. Great job!

Everything is working now, thank you for your help.

I got an error when I interact with the slimes:

___________________________________________

############################################################################################

ERROR in

action number 1

of Create Event

for object oBattle:

argument 5 needs to be a struct

 at gml_Object_oBattle_Create_0 (line 37) -        enemyUnits[i] = instance_create_depth(x+250+((i mod 3)*10)+((i div 3)*25),y+68+((i mod 3)*20),unitDepth,oBattleUnitEnemy,enemies[i]);

############################################################################################

gml_Object_oBattle_Create_0 (line 37)

gml_Script_NewEncounter (line 3)

gml_Object_oSlime_Collision_oPlayer (line 3) -        NewEncounter(choose([oBattleUnitSlime,oBattleUnitSlime],[oBattleUnitSlime]), sBgField);

No dice, I was using the GX.games browser launcher, it might just be that system it seems pretty buggy. But I'm running into another issue with the regular launcher, after yours and the slime's turn it does this:

############################################################################################

ERROR in

action number 1

of  Step Event0

for object oBattle:

trying to index a variable which is not an array

 at gml_Script_anon_anon_anon_gml_Object_oBattle_Create_0_1502_gml_Object_oBattle_Create_0_4071_anon_gml_Object_oBattle_Create_0_1502_gml_Object_oBattle_Create_0_4117_anon_anon_gml_Object_oBattle_Create_0_1502_gml_Object_oBattle_Create_0_4071_anon_gml_Object_oBattle_Create_0_1502_gml_Object_oBattle_Create_0 (line 139) -                                           if (_option[0] == "Attack") return 99;

############################################################################################

gml_Script_anon_anon_anon_gml_Object_oBattle_Create_0_1502_gml_Object_oBattle_Create_0_4071_anon_gml_Object_oBattle_Create_0_1502_gml_Object_oBattle_Create_0_4117_anon_anon_gml_Object_oBattle_Create_0_1502_gml_Object_oBattle_Create_0_4071_anon_gml_Object_oBattle_Create_0_1502_gml_Object_oBattle_Create_0 (line 139)

gml_Script_anon_anon_gml_Object_oBattle_Create_0_1502_gml_Object_oBattle_Create_0_4071_anon_gml_Object_oBattle_Create_0_1502_gml_Object_oBattle_Create_0 (line 146) -                                    return _Priority(_b) - _Priority(_a);

gml_Script_anon_gml_Object_oBattle_Create_0_1502_gml_Object_oBattle_Create_0 (line 135)

gml_Object_oBattle_Step_0 (line 42) -               if (!instance_exists(oMenu)) DoTurn(units[turn]);

I got it working, the problem was that it was running in the browser. Thank you for responding though.

I haven't made any modifications but reinstalled both the zip and the yyp and both do the same thing. I'm also updated on both now.

I updated and it's still there.

(3 edits)

Every time it becomes my turn in a fight with a slime I get this error.

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event0

for object oBattle:

trying to index a variable which is not an array

at gml_Script_anon_anon_anon_gml_Object_oBattle_Create_0_1502_gml_Object_oBattle_Create_0_3955_anon_gml_Object_oBattle_Create_0_1502_gml_Object_oBattle_Create_0_4001_anon_anon_gml_Object_oBattle_Create_0_1502_gml_Object_oBattle_Create_0_3955_anon_gml_Object_oBattle_Create_0_1502_gml_Object_oBattle_Create_0

############################################################################################

gml_Script_anon_anon_anon_gml_Object_oBattle_Create_0_1502_gml_Object_oBattle_Create_0_3955_anon_gml_Object_oBattle_Create_0_1502_gml_Object_oBattle_Create_0_4001_anon_anon_gml_Object_oBattle_Create_0_1502_gml_Object_oBattle_Create_0_3955_anon_gml_Object_oBattle_Create_0_1502_gml_Object_oBattle_Create_0 (line -1)

gml_Script_anon_anon_gml_Object_oBattle_Create_0_1502_gml_Object_oBattle_Create_0_3955_anon_gml_Object_oBattle_Create_0_1502_gml_Object_oBattle_Create_0

gml_Script_anon_gml_Object_oBattle_Create_0_1502_gml_Object_oBattle_Create_0 (line -1)

gml_Object_oBattle_Step_0

version: IDE v2022.9.1.51


I'm new to Gamemaker so I don't know how easy this is to fix

Even if they're just unfinished assets, what characters are playable in this version?