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ForgottenWorlds

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A member registered 8 days ago · View creator page →

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Hard nut ^^. Cool idea with needed more time to produce, like animated icons, gifs, some small numbers or if dots, countable pieces, then make them more informative, like dollar, gun, people etc. It needs more animations of the actions on the map to be more intuitive as well. 

It gets pretty dark quite fast xD!
Very nice concept with cool art! I would like to move bigger objects or move them between a couple of possible locations. The camera might be a bit higher or with a scroll-down option. Cool idea to dig and come up with some more funky ideas :). Took me a couple of minutes to get how to make the fruit, fish cubes xD Reminds me a bit of god games <3.

Pleasant one :) Music gives much to the atmosphere. I would add something to stir the brew, or include an option to pick one of the elements and move it with a bit of force. I was hoping to get something interesting from those elements besides just adding them together. Maybe a list of potions to brew or a combination to do, like add + variant and the -variant = ??.  Anyway, very good interaction and fun to play with!

Thank you! Glad you enjoyed :). I were thinking to change the graphic shader with each scored trash to more toon-type but it was just to much to do for the gamejam but I still have that shader waiting!

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Fixed already ^^ yeah, I personally love those kind of bugs. You got the sneak peak from the level creation and assets selected to "use-maybe", lucky you!

I would love to add this physic to the garbage with the character, maybe after the jam :). This version got updated twice I hope upgrades are now more clear to pick after the run and the section was created for both of those things - score and upgrades. I were hoping to have a 3rd screen - pre-run with more info and upgrades and then post-run with scores and so but it end with one with all. 

Hey :) thanks for the feedback! Those objects, with created a movement issues are the heavier garbage. I'm curious about the invisible cooldown you are talking about - maybe this was the feel with the heavy objects when they travel to the throw stance from the dragging one? After this jam I will make some changes to this be more clear to understand and have a fun with.

Thank you for this constructive message! I will fix those after the jam, you are completely right! Great feedback and I'm happy, that you like it :)

Cool idea and introduction! Love the concept of spell-writing - reminds me of Harry Potter 1st game ^^. The atmosphere and the art are so strong here with the concept!

The drawing on the parchment is somehow too small for me - maybe add some extra space around the map to have a place to start drawing something, or not to be interrupted if we go a bit "with the flow".

What a twist! Oh, this one made me smile :)
Love the 2d art, cartoonish stuff in realizm 3d looks like a match for me, especially in this mashup. Healing up with a golf hat or a martini could be a nice addon to this gameplay. In the first part, I was thinking about something to pin the ball to the not flat surface to make it even more goofy and open a gate to more not-so-flat areas. Curving the ball can be a thing too! Appreciate the endless mode :). 
Such a nice game :3

First scene I finished by accident, I thought. 2nd - it was not so easy with lines from the mouse and different lines from the building site. And then the slime comes :D paniced a bit but when focused more on lines and possibilities I connected the... dots! (badum-tss)
To make this feel more intuitive, the Gear should add more range, and the monster could be more random in moving to the gate, maybe with a bigger number. Cool concept, could be a very intuitive, easy-to-start strategy game. Then add the juice ^^. Find some free sounds, samples, or tracks online and try with one to add the tempo/atmosphere here or there. Keep it up :)

I failed, sorry. Couldn't make it through the first hole ^^'

Most of the time, after pressing the green button, I fall behind the spawn point and just fall below the map

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Last night uploaded to a new version with small; bugfix, UX and UI changes so it should be more clear with garbage color and a bit easier difficulty. Hope you like it! 

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Hell of a ride...