I have started playing but with the following tweaks and/or assumptions. Would be good to hear from others how they interpret and play with the rules as written though, but no reason for me to hold up on exploring this world!
1. I've got my dream and big why basically the same at the moment as what she's dreaming for is the very reason she's in Solitaria!
2. I've forced the weakness to be at -1, and the three positive traits get the +0, +1, +2 options
3. I've made it a rule to ALWAYS include the negative modifier (weakness) if it shows up, that way the weakness makes it more difficult to pass the fate step successfully
4. After reading the book some more and seeing that we automatically return home if we reach 0 energy, I've concluded that the intention is we return home at the end of every day, so I shall do that!
5. I'm going to have the Rize sprite NOT use any time up from the day. It feels strange to me to have what seems to be an action you're supposed to always do every day use up a TSS already. Therefore your 3TS clock is already reduced to 2TS 1TSS before you've had a chance to choose how they're spent
And have had a fun time journaling the invitation and arrival of my little dwarf into Solitaria and looking forward to exploring my home island. Would definitely enjoy hearing other people's experiences with the rules though, any tweaks or interpretations they made with them and such is always useful as there's a lack of actual plays and information about this (in my opinion) little gem!
I did notice some discrepancies and typos in the book but due to the theming being so strong and the mechanics being interesting with this one, I can just work around them :D