I live with two Cornish Rex cats; Benben seemed to be polite! :D Also, it took a while until I realized I could discipline the cat while making a sandwich – it was a refreshing detail compared to reality. Nice idea!
Foravora
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I am an expert Cook, Serve, Delicious! player, so I appreciated the theme. That said, the mini game was punishing with the click ranges, and it felt random when would the green range be longer. Also, I did not get the role of the water machine and whether I should put away the vegetables and fruits falling from the sky. Maybe a shoer onboarding experience can improve the game later. Congrats for the submission!
Disclaimer: I absolutely adored the bat cursor. They were my spirit animal during my confusion of what is happening with the mini games. :D Another positive was the music as I enjoyed this combination on the countdown sound effect and the music itself. What I missed: I did not have a clue which mini game is active at the moment. I tried 3-4 times, but still could not figure out where I should be, and those screws got out fast, let me tell you. :) Good fun, congrats for the submission!
Hello! The art was magnificent, the orange on the trees' canopies was stunning. I also liked the credits in the beginning. :) I wish the music started earlier in the ghost world. Perhaps the problem was that I haven't played with the referred DLC, therefore, I did not understand my objective, and got into a loop - light the lantern - find a crow (5/5?), find a fountain, go back to hoody guy realm. I repeated the same a few times, and did not find what I should have done. Keep up the good work, this can go somewhere outside of the jam! Congrats for the submit.
I liked the onboarding level in the beginning, however, the found the controls a bit clunky as the jumps were ruthless - one should really be precise here as they seem to be way too short in distance and therefore, it does not tolerate minor errors. This brought my enjoyment level down. Really nice pixel art! Congrats for submitting your game to the jam.
I really enjoyed this game, super cute! I had fun figuring out when to freeze time. Drones added a certain flavour, but IMO they made the game too challenging too early. I wished I had more relaxed puzzle time without them buzzing around. Good music and effects, cute graphics. Thanks for the experience, and congrats for submitting the game for the jam!
Hello! Despite the control description in-game, I might not have had the best experience, as I was clueless how and when to consume my victims, and I could not get to your magnificent forest levels you have as screenshots here. I died rather soon and the level design had quite a lot of dead ends - I saw there was an assistant arrow, pointing me somewhere, but I did not find my redemption there. :D Control-wise, I would have appreciated the attack on the mouse, it was quite hard to reach J and K. Congrats for submitting the game for the jam, the pixel art was astonishing, good job!
I loved this little game! The interface design is top-notch, I adored that the frame served as a countdown. The figures were cute and it was simple enough. A few things: I needed a few rounds to figure out the control, and that the games were primarily controlled with mouse (I suppose). I found 15 seconds too short, especially in the first minigame. Good job, congrats for submitting this game for the jam!
Hello! I gave it a go. I was quite puzzled when I succeded with the vases and the "e" interaction, I am not even sure why the "e" interaction was necessary, as I could have just collected the pieces when I ran them over (an assumption). It was hard to get an immersive experience as the bull was a bit underdefined. Congrats for submitting a game for the jam!
Hello! I played 3 rounds, and did not find my way out. I'd say that the audio/music could be more expressive - this clock sound makes it unpleasant to play again. A fitting music might give it a more spooky atmosphere. I experienced the clock sound stressing, then boring after 100-120 seconds of it. The fighting system was confusing, I did not know who took damage from the encounter, and the hit movement was a bit slow. Congrats for submitting your game for the game jam!
Sadly, I couldn't quite figure out how to put the items from the inventory (gathered from the meadow) into the crafting area. My first client had a migraine, and the meadow did not have the ingredients needed for the tea, I couldn't help her. :( I think this has potential, and I like the regional element! The journal needs work to be more organized, and perhaps you could add plant arts, which could help match the description with the meadow. Keep up the good job!