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Foolish Endeavor

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A member registered May 17, 2024 · View creator page →

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(6 edits)

Thanks for checking out the game!

Task resolution has a set distribution of target numbers that doesn't change. Death saves are the only "stat" that increases over the course of the game, basically a proxy for character level, increasing from 1.

Rolling low for task resolution doesn't feel right. So it's a choice between having both mechanics be roll-high and needing to translate from character level to the death save mechanic (or having death saves start at 6 and count down as you advance, which also feels weird). But also, personally, I like games that make death saves feel special in some way, and I like the simplicity of the easily readable (emphasizing its low) chance of save afforded by this method.

Wow, what luck! Glad your enjoying it.

Thanks for the feedback! I'll add it to the list for the next revision.