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Foolean

17
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A member registered Aug 02, 2019 · View creator page →

Creator of

Recent community posts

Thanks for playing! And I appreciate the feedback. I agree that some of the combination behaviors aren't immediately obvious. And without the luxury of a ton of levels to slowly introduce it, a small note explaining it couldv'e gone a long way.

It always comes back to math! xD Thanks for playing

Haha I'm happy someone noticed that. Thanks for playing and glad you enjoyed it.

Oh man I haven't heard of Mathblaster in ages. It was a bit before my time so I didnt play it much. But games like it definitely helped me enjoy math. Thanks for playing!

Glad you liked it. Thanks for playing!

Thanks for the feedback. And I completely agree! Updating the movement was next on my to-do list but I ran out of time. It was left over from the first prototype which had a more claustrophobic (and less fun) level design where it made more sense. Glad you still enjoyed it!

Thanks for playing and leaving a nice comment. Glad you enjoyed it!

I'm glad you liked it! And yeah some of the levels were made with more than one solution in mind but I still managed to find a few unintended ones along the way. I'm sure there are more out there. Thanks so much for the comment.

Thanks so much for the nice comment. The title pun is 100% the reason for adding a cat in the first place lol. I'm glad you enjoyed it.

Thanks so much for the feedback and kind words. Im glad you enjoyed it! I agree that the floaty-ness  of the controls arent quite how i want them yet and the art was definitely lower in priority for this project. I really tried to focus on making the singular platform the center piece at all times and am happy that was able to come across.

I definitely prioritized game play before aesthetics so you got me there lol. Im glad you enjoyed playing it. Thanks so much for the feedback and nice comments

Thanks so much for playing! Im glad you enjoyed it

Thank you very much!

Thanks! Glad you liked it

Thanks for playing! Glad you liked it

I appreciate the feedback. And i would agree the general movement feel isnt where I would like it to be. Tighter controls were causing other issues that I wasnt able to fix in time so this is where it ended up. But hey thats something for me to improve on

Thanks so much! And yeah i wasnt able to come to a solid aesthetic/theme in time for the jam but Im hoping I can keep working on it and maybe turn it into a full game down the road