Hi! First of all, I really love the game - it’s charming, and I’m genuinely curious about how it was made.
I found the source code on GitHub and took a look at the Barista FBX file. I don't have much experience with Unity, though I know a little 3ds Max, and the FBX alone didn't help me understand how the character and her different stages were created.
Could the developer please share a little about the workflow? How the stages was made? If possible, I'd also really appreciate any tutorials, resources, or examples you could recommend for learning how to create something similar.
Thank you, and thanks for making such a fun game!