Quick question: are these svgs set up in such a way that I could easily give them skeletal animation? or would I have to extract them to separate layers first? Basically, how hard are they to rig based on their structure?
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#jimjam2 finishAtTheStart jam comments · Replied to refraction in #jimjam2 finishAtTheStart jam comments
thanks for the feedback!
Thanks also for the VR info (and the infinite falling). This was my first time packaging a game in UE4, and I didn't realize it had all that crap packaged automatically.
I'm definitely going to continue working on this, making things feel a bit better, and getting some basic graphics in (mostly in shaders, yay ue4!).