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A member registered Jan 10, 2018 · View creator page →

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Quick question: are these svgs set up in such a way that I could easily give them skeletal animation? or would I have to extract them to separate layers first? Basically, how hard are they to rig based on their structure?

thanks for the feedback! 

Thanks also for the VR info (and the infinite falling). This was my first time packaging a game in UE4, and I didn't realize it had all that crap packaged automatically. 

I'm definitely going to continue working on this, making things feel a bit better, and getting some basic graphics in (mostly in shaders, yay ue4!).