Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

FlowFrog101

5
Posts
23
Followers
3
Following
A member registered Jan 19, 2023 · View creator page →

Creator of

Recent community posts

I disagree with you, the resolution and the animations are fairly different. Pen´s tutorials where a big inspirations, like i said, but calling this a rip off is not correct imo.

(1 edit)

He is a big inspiration ngl.

You can use this for whatever you want. Commercial or not commercial :)

I encountered a similar problem with an other asset pack. Depending on the game engine you are using, you can fire an event after the animation ended and repositon the character accordingly. It´s a little hacky but it works. you can add a drag to the player bound camera which gives a nice touch.

However, in a top down environment it gets even more difficult. You would need to interpolate the character´s position while the animation is playing.

So this is indeed a big drawback when it comes to not centered sprites, but with enough time and effort you can make this work.

The big advantage you get is that you can now use VFX in dash animations or attack animations which give the game a better feel.

Hello I´m looking forward to buy more of your assets. I´m running in some difficulties tho. When trying to implement the dash with your animation I need to somehow sync the position of the player with the animation. Do you have any ideas on how to do so?