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FlorisDev

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A member registered 91 days ago · View creator page →

Creator of

Recent community posts

Thanks! Still working on some issues!

I am baffled no one has commented on this here. The game is beautifully drawn and animated. I have played it only a little but the writing and gameplay seems fine as well. There are some YouTube vids showing the game so I am glad it got noticed.

Would not complain if you tried my game Fight for Olympus
https://florisdev.itch.io/fight-for-olympus

(1 edit)

Anything else. 

What I won't change:
-Adding online play. This is a solo, solitaire game with only a computer opponent;
-Level of complexity and amounts of gametext. This game is for hardcore card game enthusiasts;
-General game mechanics design. Units strike first and defending units only strike back next turn if they survive the blow (or have Retaliate). This is not Hearthstone/Magic The Gathering;
-I will not add a graveyard either; 
-Variety between art styles. The game has 3 styles: 
comic handdrawn (Gods, monsters and animals mostly, stockart), 
painted handdrawn (Sorceries mostly, stockart) and 
AI (everything else).
-Only the AI images can be reattempted. Photoshop editing is an option for all;
-I don't like drag and drop functionality for deck building as this quickly gets awkward once decks get bigger;
-I will not add a story.

Post your own ideas here!

Fight for Olympus community · Created a new topic Bugs
(2 edits)

Please include screenshot, savefile and logfile.

SaveData.json located in
C:\Users\%username%\AppData\LocalLow\Floris A_ de Vries\Fight For Olympus

Player.log in
C:\Users\%username%\AppData\LocalLow\Floris A. de Vries\Fight For Olympus

Known Bugs:
-Certain HD resolutions makes the text boxes too small;
-card layout fonts still do not always fit perfectly;
-removal of killed Units or discarded cards can lag a bit;
-occasional conflict with multiple copies of Wealth of Hades.

Right now some cards are still probably at least a bit overpowered. Every Unit card typically does something positive on top of it's stats.

General design principle: a base Unit costing 0 is a 1/1, a unit costing 1 is a 2/2 etcetera. Typically every card has at least some gametext and ability on top but abilities like Flying are considered more powerful. Keep in mind that every card costs 1 Mana to draw. And sorceries are more playable than Units since they don't require an empty slot.

Typically direct damage to opponent is something I wanted to limit since it requires less strategy on the board. But it's nice to be able to finish off games with them if you are close to winning anyway.

Tell me which cards you find underpowered. General design principle: a base Unit costing 0 is a 1/1, a unit costing 1 is a 2/2 etcetera. Typically every card has at least some gametext and ability on top but abilities like Flying are considered more powerful. Keep in mind that every card costs 1 Mana to draw.

Fight for Olympus community · Created a new topic Feedback

Thank you for purchasing Fight for Olympus! This game will be in Early Access for the coming months. Please leave feedback in the separate topics I created.