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flooferdoodle

15
Posts
3
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A member registered Jun 14, 2021 · View creator page →

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Recent community posts

what can i say i love a balatro like this is fire 

the mechanic and story gripped me immediately, honestly wish this was one small part of a much larger story and game, having to wait  for my breath to progress dialogue felt so tense! would love to see this expanded on into a bigger project

reminded me of clustertruck, love the vibe of everything, music and lens flares and simple but stylized look. mechanics took me a few tries to get the hang of but started to get more intuitive as i kept playing, i would personally love an inverted vertical camera also! super cool arcadey game!

beautiful game, I'm so impressed by the art and all the characters! having moire effects on the screen and his reflection was such a nice touch, and the pauses between reaping let me really feel like i was stuck in an office staring at motivational posters lmao

love the gameplay too, could have been a little bit harder imho but the rhythm game was super satisfying, and the little sidequests were very cute

such a fun game and balanced very well! i wish it was a little bit easier to pick up the crew, but i have no other nitpicks besides that! props to whoever had to scream for when the crew goes overboard

such a creative way to take the theme! also so polished, i loved the menu between days and the counter and gun effects were so satisfying that i just wanted to keep playing, and the title reacting to your mouse in the credits roll, so many small things that made the game feel amazing to play

art is so beautiful :o took me a lil bit to figure out what the numbers meant lol

There is a setting to hide and lock the mouse for this! personally i think that's the better way to play but my fellow developers disagree...

phenomenal idea and execution. somehow the mechanics are very intuitive, i'd be very interested to know how you all made them

very silly and fun mechanic! aesthetics and atmosphere were great, although the physics could be kinda jank. would love to see this idea expanded into a larger game!

very creative interpretation with super cool mechanics! I hope you all continue to work on this!

very chill and relaxing game. the time changing in the windows was such a nice touch! i think the gameplay was somewhat limiting and i kinda wish there was a sense of progression (like starting with smaller sculptures, and buying tools to make bigger sculptures). of course these are symptoms of the tight time constraints, and overall its extremely impressive for a one person team!

very fun puzzle design! the third level was my favorite and i wish i couldve seen more of the level design. Animations were also very cute, i especially liked the gate animation!

very polished and extremely well done atmosphere! I think the light decreasing was kind of harsh, as it took me several restarts to even get a feel for how to play the game. I also beat it first without eating any shrimp, so maybe that could be included as a more important mechanic?

the bait and switch was phenomenal, complements super well with the darkness. I almost wish the darkness was slower so that the bait couldve been an even bigger jumpscare

definitely an interesting idea, I thought the spiders was a pretty cool mechanic. reminds me of in spore cuz the smaller you are, the more at risk you are. Hope you get the chance to keep working at it!