LOL reporting someone for no reason XD
FloodNinja110
Recent community posts
play this now: Sword Assailant by DevBanana (itch.io) nevermind it doesnt work.
Idea 2: Every 10th level is a boss, each boss is a stronger version of the enemy, and they are in the enemy's order. (Level 10 is Alien Boss, Level 20 is Meatball Boss, and so on.)
Boss Stats (I am counting a slice as 1 damage and a dash as 2)
Alien Boss: 50 HP, 2 hearts of damage attack
Meatball Boss: 75 HP, random 1 - 3 hearts of damage attack
Poison Boss (Poison thing was my idea, look below) : 100 HP, 1 heart of poison left behind, 2 hearts for spit poison.
Add more enemies than the meatball and the alien and it would be soooo fun!
Idea 1: Purple thing in a water droplet shape that leaves a trail of poison where it walks for 3 seconds (you can buff it after each level by 0.1 seconds if you want) and spits poison (range is 4 squares), it has the same health as the other enemies. It appears on wave 5, but there is a max of 2. The max is the same as the other enemies on waves 6+.
I apologize for my TERIBBLE art skills, and chrome canvas doesn't have a fill tool.