So I did everything as it is said in the documentation but when I assign the parts of the character to the StaticMeshComponent the head is like 10x bigger than the whole body and it doesn't sit where it should.
flexisscz
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A member registered Feb 08, 2022
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(Legacy) KayKit - Character Animations community · Replied to Kay Lousberg in Issue with Unreal Engine 4
(Legacy) KayKit - Character Animations community · Replied to Kay Lousberg in Issue with Unreal Engine 4