This is the best comment I have ever read
Flex Unreal
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Vore is only a small part of the cold and chaotic world of Wild Dawn. I'm also planning to diversify the gameplay so that enemies can be dealt with in ways other than just devouring or killing them. If you'd like options to control certain types of content, those are planned as well - it will just take some time.
Devlog 0.1.5a. Happy New Year!🎄 comments · Replied to babahoye in Devlog 0.1.5a. Happy New Year!🎄 comments
the engine I'm working doesn't have advanced interation with 3d models like shapeKeys. I would have to write such a complex system from scratch myself. Moreover, shapekeys are most often used for true visual 3d, not for flat rectangles with pixel textures - otherwise, the character models would look too crude. Therefore, I only see the traditional option, even though it's more difficult.
Devlog 0.1.5a. Happy New Year!🎄 comments · Replied to alec31907 in Devlog 0.1.5a. Happy New Year!🎄 comments
Devlog 0.1.5a. Happy New Year!🎄 comments · Replied to babahoye in Devlog 0.1.5a. Happy New Year!🎄 comments
