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FlatCat

10
Posts
9
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A member registered Jun 06, 2025 · View creator page →

Creator of

Recent community posts

It's paid because it's a complete game. 

I've poured time into making every part count

Full version

I will leave the prototype so people can still try the old idea.

Removing most stuff. The next update is coming soon.

If you are interested in knowing the process, read this

Devlog

A quick update. There will be a big overhaul.

Thank you for the feedback.

I'll take a look at it.

True

but this game has balls

(1 edit)

New update released!

Based on feedback, it adds clarity for stats and adjusts overall gameplay.

A few more items and perks.

Amount and Luck don't do anything right now. I'm exploring ways to make the game more exciting (other than ball touching others)

It took longer than I thought. Be sure to try out and break it.

And let me know what doesn't work.

Wishlist on Steam

Thanks for the feedback! The current design aims to keep the shop simple and focused on quick decisions, but I’m open to adding more item variety in the future to make rerolls more meaningful.

Thanks for checking out.

The game is tagged as roguelike and incremental.

Itch.io likely groups those tags together, which is probably why it’s showing as idle too.

Thanks for the feedback so far! A few common things stood out—stats need more clarity, and the text issue is due to WebGL limitations. I’m looking into a small update to address these. Appreciate everyone giving it a try—it really helps!