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Flarry78

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A member registered Nov 01, 2024 · View creator page →

Creator of

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collecting the crystals felt pretty satisfying. the artwok is cute and the controls are fun too. 
but i a little bit empty i think...maybe enemys or traps would elevate the gameplay...

at first i didnt expect much from it with this artwork...not to blame something....just this my first thougt ^^
but the gameplay and the idea with the bomb is rly creative
after a few attempst and understanding it is quite easy...but this game with multiplayer and your friends could be awesome and has much potential i think ^^

it reminds me of an old game that is similar ^^ i enjoyed it. but what i didnt figure out or maybe i deosnt work is when i press 1 to attack but then i dont want anymore...i cant cancel it. otherwise nice game ^^

Thank you very much for playing ^^ yeah i tought that it would add more to it when you get random towers and dont know if you should place the slow tower ther or maybe you dont get one and so on. i planned way more tower... but time ^^ 

i like the idea. is has this nice level of brain usage ^^ not too much and not to little.
but it is way to easy and doesnt get harder after time. after a few minutes i set my own goal to get it complete empty what i achieved around 5k points...then i stopped XD 
but i even so i enjoyed it. has potential

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first i didnt know that i can kill the enemy XD my bad when i dont play the tutorial ^^
and then i got to the end at lvl 1 but nothing happend, only when i kill all enemys.
but after this and some grinding i got it and it is quite fun and have interesting mechanics.
i see potential there ^^ nice work !

nice little character and overall design. i enjoyed it, BUT even so there are quite a few levels, i completly rushed them because there way to easy for me ^^
and i didnt know why you can crouch...
but it was still fun to play :D

it is not bad...but also not good i think...
correct me if im wrong but the arcs doesnt have anything to do with wich song is on or ? because i didnt noticed it then. 
i liked the mechanic when the direction switch hit and the feedback from it. 
but then the other thing was that i spammed one song only my mouse buuton and got 66% with many misstakes yeah but only 3 misses or so. then i concentrated and tried my best and got only 75% with less mistakes but more misses. 
i think the timer should atleast punish you when you make mistakes or so. 
but i can see it with more mechanics or so...

this is the best puzzle game i played until now !! <3 
was really fun for me. 
I saw in the corner of my i in the description "important" and that something is unclear. so i ignored it and just started the game. and i must say the game is pretty nice in telling me what to do.  i mean sometimes im slow to in my head but this was pretty good ^^ 
i only got stuck for a quite some time where the hint with the slow walk is XD 
i mean obv what you should do but i coulnt do it, needed some tries ^^

so overall i think its an awesome game with the bubble mechanic and the "laser". i could see this way bigger ^^
and the artwork and sound are amazing too ^^

i like the idea that the fish needs water to fill his countown ^^ 
also the controls and the speed make it feel like a slippery fish too xD
but i couldnt finish it because i didnt succeed bei i think it is floor 4 aswell...
but until then i had rly fun...good game ^^

i needed a little bit to understand whats going on, but slowly got it ^^
and as noticed that the cards shine yellow when i can activate them to get the benefit i was able to carefully won my first round :D
Slay the Spire should be watching ^^

i had fun looking around with the flashlight and pay attention to the "traps" and the walls. it stressed me in a good way. but i admit that i lost at level 3 a few times and gave up....was too hard for me  ^^
but nice game !

first i thought it will be a fun little game but....
what a twisted little **** clown XD
but i enjoyed it ^^
and i restarted it to see if im correct with my guess on the game....got me there ; )
nice game ^^

Nice to hear that you was so engaged ^^
yeah definetly worth to explore more. im working currently on another tower defense idea but this takes much longer.
But yeah thank you so much for playing and your comment ; )

i just started it the game without reading your comment or the description to see if i get it because i saw the other comments ^^ . i must say at first yeah it was a little confusing... but then i got it piece by piece ^^ 
i liked the idea and it was quite fun. 
but i couldnt tell if there is a difference between the tools other than time cost.
and the alarm sound...OMG...it triggerd me so hard i couldnt read xD. i played likw 20 cases without sound. only one to to test. 

funny little charming game ^^
i tried a few different approaches to get more trees and my best was 81%.
i understood it after a few seconds without read the description and i like this ; ) 
and i liked that there was no penalty for holding right mouse down or just spam bullets ^^ and that you can leave the screen.
the only negative i have now...is i didnt liked the "loud" music and i would have rather some soundeffecst for shooting or the water spraying. just personaly...
but nice game , ) 

 you need to switch weapons but you could defeat flying enemys even with red and then the rewind add nice tactical element...

what i first thought by the little "truck" enemies with the blue shield that im supposed to hit them with the blue weapon xd
i needed a little bit to get used to the controls and so but i was ok
but yeah something is wrong with the switch button...intendet or not, it feels wrong xd 

but overall i had fun ^^ nice game !

Thank you ^^
yeah my biggest enemy was the time....otherwise i would love it to make much much more ^^
but yes i could add atleast 2 or more different enemy textures to atleast let it look more interesting and it wouldnt take long....maps too..
my bad. 

yeah i think you can do a alot with tower defense and add unique things to it ^^

I thought a random tower might be better—otherwise it could get too boring if you always build exactly the same way... plus, it was easier and faster to program that way. ^^

But yeah, I agree there's more that could be done there; I just had to make a lot of compromises to get it finished in time for the jam.

Still, I'm glad the concept is otherwise well-received—thanks for playing and for the feedback! ^^

At first I didn't get it at all, but then it clicked pretty quickly for me ^^

I haven't seen anything like this before, and I think it's really funny and creative. I didn't play all the way to the end because I didn't know how many levels were left—I think I played about 10 levels. The difficulty was just right for me, too—not too easy, but not too hard. There's definitely a lot of potential here ^^

Good game ; )

It has its charm.

But yeah, the mouse control or the buttons felt a bit off somehow...

And I finished collecting all the canisters pretty quickly, so then I was just standing there AFK waiting for the objective to complete; the balance isn't quite right—or maybe you should win immediately once you have all the canisters...

The coin game was a nice idea, though. ^^

funny little game, but yeah the first 16 levels i rushed so fast, way to easy. 

but then i struggle at 17 and level 19 i gave up...maybe im to stupid but i couldnt get my head around this level XD

I couldn't beat the game. I was a bit lost as to what to do. Then—I don't want to give spoilers—I went somewhere and there was nothing there; I went back later and things moved forward, though probably way too late—or maybe not, I don't know. I think I get the concept behind it, but I feel like it isn't really explained to you.

And right at the start, it says "press right-click," but it's actually left-click lol.

It's a great idea, though.

I really love a good tower defense game, and this is a seriously awesome idea. I see so much potential in it.

I thought it was really good and creative; I had a lot of fun.

My only complaint is the lack of a menu... it starts right away before you have any idea what's going on, and there’s no reset button—not even at the end.

Also, I didn't notice the enemies getting stronger... I didn't feel any difference after 10 minutes. I lost around the 15-minute mark, though I did neglect the colors a bit, so I'm not sure if I could have played much longer. Plus, there are no rounds or a pause button to take a quick break.

Oh, and I didn't really notice—or pay attention to—the differences between the towers... I just dragged the colors into empty slots regardless of whether they were blue or red... though I did gather that gold is supposed to be a bit stronger.

But overall, it's a really cool game and, in my opinion, genuinely creative. I had fun.

I actually had fun.

But I don't know if it was a design choice—probably... having to press 3, then 2, then 1, even though I might have been faster if I could have hit 2 first (since it reaches the center faster than 3)—but that's just a thought...

The fact that the numbers swapped around was fine, too.

But what I personally didn't like at all was that the keys suddenly changed... that sort of thing isn't for me.

Still, I had fun overall. ^^

I usually try to find something negative, but nothing stood out to me here.

The only real criticism might be that it doesn't explain exactly how it works—it took me a few minutes to figure it out. Even though it's demonstrated at the start, it didn't click for me right away. ^^

But once it did click, my competitive spirit really kicked in.

I struggled a bit at first—since I hadn't fully grasped the mechanics yet—BUT there was a "rewind" feature (using the Z "Y" key) that let you undo moves; I think that was a really important and smart decision.

Then, just like in the description (which I only read *after* playing), I had a bit of an "aha!" moment at Block 2. ;)

I found the sound, animations, and music all pleasant, and the very last "level"—serving as the finale—was really cool. ^^
Really Nice Game !

Yeah, I could have been more precise and direct about it...

After the deadline passed, I realized I should have displayed the rounds and the game mechanics better, or explained them more clearly.

But thanks for playing and for the feedback! ^^

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Okay, where do I start...

First off... I love the coconut!!!!

And the hit feedback is awesome... the hitboxes feel good.

It's really fun.

But...

Sometimes the cute monkey got a bit annoying, or he’d start talking again after a reset... but it’s not that big a deal.

And while the crates with the upgrades are a nice idea, I couldn't name a single upgrade because I don't actually read them. You don't really have a choice anyway—there's only ever one upgrade inside, and you can't even decline it. It just breaks your flow because a new window pops up and you have to click "claim"... I don't know... that was the most annoying part for me.

And then I had a minor issue where my mouse would sometimes drift onto my second monitor...

But aside from those points, I had a lot of fun ^^

yeah i only mentioned that the enemies get stronger and faster every 10 seconds in the descriptions.... thats not enough;
but the music is actually supposed to speed up every 10 seconds too, but I think that part is a bit buggy—or maybe it’s just hard to notice.

And yeah, it’s hard to guess things at the start, but I didn't have a solution for that in the short time I had—other than say just "play more rounds" ^^

But thanks a lot for playing and for the feedback ^^

Nice idea. The physics were also fine, just as expected; the balls always "rolled" exactly as planned.

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Yeah, I think the concept definitely has an audience, but it’s not for me XD

The design and everything are good, but... what I couldn't find—or maybe I'm just too dumb—is what "Line" actually does... I didn't get it, and there was no tooltip or description...

Edit: I launched it again, but... it's so small, right at the top... I didn't see it the first time I played....

I really liked the car's handling—it was genuinely fun. I also enjoyed the sound effects, like the tires squealing, and the overall setting was entertaining.

At first, though, I wasn't sure if I was supposed to crash into the other cars or dodge them. I eventually noticed there’s actually a score for hitting them, but I find that pointless... personally, I didn't care about it at all, since the only real goal is reaching the plane. Plus, the score isn't really highlighted at the end anyway.

But otherwise, it's a fun game. ^^

I liked the overall setting, and the concept is interesting, too—I see a lot of potential there.

However, I ran into a few issues that really dampened my enthusiasm. For one thing, I didn't know how to rotate the parts; I spent the first five minutes flying uncontrollably through space with just one thruster until I finally got a second one...

Even after I had more parts, the ship still wouldn't fly where I wanted or react the way I expected—basically, I just held down the button and hoped for the best.

Also, I felt the timer—or the difficulty of the building phase—was somewhat unnecessary given the nature of the attempts; I died or wrecked my ship so many times but still managed to win.

Still, as I said, I see a lot of potential in it.

I liked that a certain atmosphere came across; it all seemed to fit together somehow.

But there were no sound effects,

and you have to use W and S to go up and down stairs—something I didn't figure out at first... it was pretty weird.

Also, sometimes I’d get stun-locked by an enemy after getting hit and lose several lives at once... and the boss fight is a nice idea, but I could just stand there AFK and wait most of the time—for instance, because the spikes don't spawn right under you. 

As far as I could tell, I just had to wait for the countdown to finish to win, regardless of whether I actually hit the boss or not... but otherwise, it was nice ^^

 i personaly had trouble as non native english speaker to get every word....but i enjoyed it and can see it make more fun with more Languages ^^

i am pretty bad at such games but it was fun . well done ^^

Shauna an me are together now ! ^^
Jokes aside...normally i dont play games like this but this was quite beautiful <3
and i loved that i dont was forced into things...

i like it when i quickly see the controls or there are simple enough to start immediatly. it was a little to easy for me but i had fun ^^