collecting the crystals felt pretty satisfying. the artwok is cute and the controls are fun too.
but i a little bit empty i think...maybe enemys or traps would elevate the gameplay...
Flarry78
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at first i didnt expect much from it with this artwork...not to blame something....just this my first thougt ^^
but the gameplay and the idea with the bomb is rly creative
after a few attempst and understanding it is quite easy...but this game with multiplayer and your friends could be awesome and has much potential i think ^^
i like the idea. is has this nice level of brain usage ^^ not too much and not to little.
but it is way to easy and doesnt get harder after time. after a few minutes i set my own goal to get it complete empty what i achieved around 5k points...then i stopped XD
but i even so i enjoyed it. has potential
first i didnt know that i can kill the enemy XD my bad when i dont play the tutorial ^^
and then i got to the end at lvl 1 but nothing happend, only when i kill all enemys.
but after this and some grinding i got it and it is quite fun and have interesting mechanics.
i see potential there ^^ nice work !
it is not bad...but also not good i think...
correct me if im wrong but the arcs doesnt have anything to do with wich song is on or ? because i didnt noticed it then.
i liked the mechanic when the direction switch hit and the feedback from it.
but then the other thing was that i spammed one song only my mouse buuton and got 66% with many misstakes yeah but only 3 misses or so. then i concentrated and tried my best and got only 75% with less mistakes but more misses.
i think the timer should atleast punish you when you make mistakes or so.
but i can see it with more mechanics or so...
this is the best puzzle game i played until now !! <3
was really fun for me.
I saw in the corner of my i in the description "important" and that something is unclear. so i ignored it and just started the game. and i must say the game is pretty nice in telling me what to do. i mean sometimes im slow to in my head but this was pretty good ^^
i only got stuck for a quite some time where the hint with the slow walk is XD
i mean obv what you should do but i coulnt do it, needed some tries ^^
so overall i think its an awesome game with the bubble mechanic and the "laser". i could see this way bigger ^^
and the artwork and sound are amazing too ^^
i just started it the game without reading your comment or the description to see if i get it because i saw the other comments ^^ . i must say at first yeah it was a little confusing... but then i got it piece by piece ^^
i liked the idea and it was quite fun.
but i couldnt tell if there is a difference between the tools other than time cost.
and the alarm sound...OMG...it triggerd me so hard i couldnt read xD. i played likw 20 cases without sound. only one to to test.
funny little charming game ^^
i tried a few different approaches to get more trees and my best was 81%.
i understood it after a few seconds without read the description and i like this ; )
and i liked that there was no penalty for holding right mouse down or just spam bullets ^^ and that you can leave the screen.
the only negative i have now...is i didnt liked the "loud" music and i would have rather some soundeffecst for shooting or the water spraying. just personaly...
but nice game , )
you need to switch weapons but you could defeat flying enemys even with red and then the rewind add nice tactical element...
what i first thought by the little "truck" enemies with the blue shield that im supposed to hit them with the blue weapon xd
i needed a little bit to get used to the controls and so but i was ok
but yeah something is wrong with the switch button...intendet or not, it feels wrong xd
but overall i had fun ^^ nice game !
I thought a random tower might be better—otherwise it could get too boring if you always build exactly the same way... plus, it was easier and faster to program that way. ^^
But yeah, I agree there's more that could be done there; I just had to make a lot of compromises to get it finished in time for the jam.
Still, I'm glad the concept is otherwise well-received—thanks for playing and for the feedback! ^^
At first I didn't get it at all, but then it clicked pretty quickly for me ^^
I haven't seen anything like this before, and I think it's really funny and creative. I didn't play all the way to the end because I didn't know how many levels were left—I think I played about 10 levels. The difficulty was just right for me, too—not too easy, but not too hard. There's definitely a lot of potential here ^^
Good game ; )
It has its charm.
But yeah, the mouse control or the buttons felt a bit off somehow...
And I finished collecting all the canisters pretty quickly, so then I was just standing there AFK waiting for the objective to complete; the balance isn't quite right—or maybe you should win immediately once you have all the canisters...
The coin game was a nice idea, though. ^^
I couldn't beat the game. I was a bit lost as to what to do. Then—I don't want to give spoilers—I went somewhere and there was nothing there; I went back later and things moved forward, though probably way too late—or maybe not, I don't know. I think I get the concept behind it, but I feel like it isn't really explained to you.
And right at the start, it says "press right-click," but it's actually left-click lol.
It's a great idea, though.
I really love a good tower defense game, and this is a seriously awesome idea. I see so much potential in it.
I thought it was really good and creative; I had a lot of fun.
My only complaint is the lack of a menu... it starts right away before you have any idea what's going on, and there’s no reset button—not even at the end.
Also, I didn't notice the enemies getting stronger... I didn't feel any difference after 10 minutes. I lost around the 15-minute mark, though I did neglect the colors a bit, so I'm not sure if I could have played much longer. Plus, there are no rounds or a pause button to take a quick break.
Oh, and I didn't really notice—or pay attention to—the differences between the towers... I just dragged the colors into empty slots regardless of whether they were blue or red... though I did gather that gold is supposed to be a bit stronger.
But overall, it's a really cool game and, in my opinion, genuinely creative. I had fun.
I actually had fun.
But I don't know if it was a design choice—probably... having to press 3, then 2, then 1, even though I might have been faster if I could have hit 2 first (since it reaches the center faster than 3)—but that's just a thought...
The fact that the numbers swapped around was fine, too.
But what I personally didn't like at all was that the keys suddenly changed... that sort of thing isn't for me.
Still, I had fun overall. ^^
I usually try to find something negative, but nothing stood out to me here.
The only real criticism might be that it doesn't explain exactly how it works—it took me a few minutes to figure it out. Even though it's demonstrated at the start, it didn't click for me right away. ^^
But once it did click, my competitive spirit really kicked in.
I struggled a bit at first—since I hadn't fully grasped the mechanics yet—BUT there was a "rewind" feature (using the Z "Y" key) that let you undo moves; I think that was a really important and smart decision.
Then, just like in the description (which I only read *after* playing), I had a bit of an "aha!" moment at Block 2. ;)
I found the sound, animations, and music all pleasant, and the very last "level"—serving as the finale—was really cool. ^^
Really Nice Game !
Okay, where do I start...
First off... I love the coconut!!!!
And the hit feedback is awesome... the hitboxes feel good.
It's really fun.
But...
Sometimes the cute monkey got a bit annoying, or he’d start talking again after a reset... but it’s not that big a deal.
And while the crates with the upgrades are a nice idea, I couldn't name a single upgrade because I don't actually read them. You don't really have a choice anyway—there's only ever one upgrade inside, and you can't even decline it. It just breaks your flow because a new window pops up and you have to click "claim"... I don't know... that was the most annoying part for me.
And then I had a minor issue where my mouse would sometimes drift onto my second monitor...
But aside from those points, I had a lot of fun ^^
yeah i only mentioned that the enemies get stronger and faster every 10 seconds in the descriptions.... thats not enough;
but the music is actually supposed to speed up every 10 seconds too, but I think that part is a bit buggy—or maybe it’s just hard to notice.
And yeah, it’s hard to guess things at the start, but I didn't have a solution for that in the short time I had—other than say just "play more rounds" ^^
But thanks a lot for playing and for the feedback ^^
Yeah, I think the concept definitely has an audience, but it’s not for me XD
The design and everything are good, but... what I couldn't find—or maybe I'm just too dumb—is what "Line" actually does... I didn't get it, and there was no tooltip or description...
Edit: I launched it again, but... it's so small, right at the top... I didn't see it the first time I played....
I really liked the car's handling—it was genuinely fun. I also enjoyed the sound effects, like the tires squealing, and the overall setting was entertaining.
At first, though, I wasn't sure if I was supposed to crash into the other cars or dodge them. I eventually noticed there’s actually a score for hitting them, but I find that pointless... personally, I didn't care about it at all, since the only real goal is reaching the plane. Plus, the score isn't really highlighted at the end anyway.
But otherwise, it's a fun game. ^^
I liked the overall setting, and the concept is interesting, too—I see a lot of potential there.
However, I ran into a few issues that really dampened my enthusiasm. For one thing, I didn't know how to rotate the parts; I spent the first five minutes flying uncontrollably through space with just one thruster until I finally got a second one...
Even after I had more parts, the ship still wouldn't fly where I wanted or react the way I expected—basically, I just held down the button and hoped for the best.
Also, I felt the timer—or the difficulty of the building phase—was somewhat unnecessary given the nature of the attempts; I died or wrecked my ship so many times but still managed to win.
Still, as I said, I see a lot of potential in it.
I liked that a certain atmosphere came across; it all seemed to fit together somehow.
But there were no sound effects,
and you have to use W and S to go up and down stairs—something I didn't figure out at first... it was pretty weird.
Also, sometimes I’d get stun-locked by an enemy after getting hit and lose several lives at once... and the boss fight is a nice idea, but I could just stand there AFK and wait most of the time—for instance, because the spikes don't spawn right under you.
As far as I could tell, I just had to wait for the countdown to finish to win, regardless of whether I actually hit the boss or not... but otherwise, it was nice ^^
