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Flamehearted

16
Posts
29
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A member registered Oct 09, 2017

Recent community posts

You qualify for degrees after amassing a certain level of skill, same with certifications. I believe the crux is that degrees require a pool of various skills at moderately high levels whereas certifications only need that accompanying skill at a high enough level. But I haven't tested that enough yet as I do agree that compared to everything else, it's pretty hard to get solid skill growth. At least when you're working which I guess makes a little sense.

You have to have player weight gain enabled first of all. After that it'll show up as various prompts. The only one's I've found are at work and when gardening.

Once you unlock Dizzy's, you will have a new tab on your home screen that lets you manage it. You need awareness for people to come in, which you can and should raise before anything else. Afterwards you can hire people either through a hiring ad or with this recent update, through your contacts.  I would suggest spending at least 10K or more on the highest level of advertisement before you hire people to turn a profit.

What an amazing update. Two things I noticed, one of which is definitely a bug and the other that seems like an oversight?

When you unlock Gentle Meadows, you currently get a NaN number error when trying to feed the staff.

The other thing is that you dont seem to gain experience from girls in autofeeders, though I suppose that's not necessarily gaining feeder experience so.

I've noticed that your wages get reset if you get involved with a feeder. When you save feedees in your phone, their traits and free times get swapped as well.

You can unlock Dizzy's without actually opening it and therefore without incurring any of the costs of running it. Just keep working like normal and spend any extra money you have on the promo campaigns till you have somewhere close to 150 Notoriety, then just hire one person and you should either be turning a profit or running at a very easily outworked negative. Keep raising notoriety (the internet campaign is the most efficient) until you can afford another worker until you can have 3 working all the time, with more notoriety expanding your profit margins.

There's also the secret facility, which will help you boost notoriety for the tasks you complete there.

I voted 3, but I think 1 would be really good as well. You've already fleshed out interactions with others a lot, so seeing how you interact with or change the world would round out (hah) player influence really well I think.

Another suggestion I'd like to mention is making the feeders keep their aggression when you're immobilized and living with you... and I guess the feedees when they're immobilized and living with you too. Personally I think that anyone immobilized shouldn't be able to refuse the hose as well, but that might understandably be stepping too far into non consensual territory.

I notice with the Pub Quiz, you can get stomach capacity past 180 despite every other feeding event still being capped there. Not sure if it's a bug or not but that would be pretty useful for the eating contest.

This is a mechanic. In a similar vein, if you've already proposed but she's immobile, you cant plan/host a proper wedding because she cant move.

Aye. I'm looking forward to the feedism video idea you mentioned as well as whatever else you do with this game. I really do enjoy it already, you've done a marvelous job.

It would make the game feel more robust but it's only if it's in your interest. At the current moment, if you interact with a feeder there's no way to really level up your OWN feeder perks aside from self control obviously, but I'm also of the impression that if you continue to deny them dates they'll lose interest. For me at least, this means that I kinda wanna hold off on even MEETING feeders until I finish my OWN feeder perks and then indulge in gluttony after I've made enough passive income from Dizzy's.

Oh and speaking of I do think there's some bugs for being a feedee and getting meals from feeders. I'm assuming the feeders are supposed to pay always but certain events like the town food festival and the bake sale still deduct money from your total.

Not really a bug per say but I do feel like feeders should make more/contribute more once PC becomes immobile. Also I'm sure you're already working on it but having a feedee upgrade system seems appropriate now too. Something to help lose and gain weight faster, gain and lose fitness faster and make feedees want to feed you more would be cool.

Is the business still disabled for master mode?

Personally speaking I wouldn't mind a hard mode where you keep the brutally efficient grapplers so long as you make them actually fuck you

I'm so excited. But never do that again.