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FlameArrow57

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A member registered May 31, 2025 · View creator page →

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Oh I mean the message about the caverns shifting and you returning to the surface forgetting your memory. It happened shortly after I went out of bounds, and was put to the last checkpoint, I was then given the message I think

Really cool game, could see it becoming a larger thing

Very nice art and premise but the lack of the dice game being explained + where to initially click made it a little confusing. Wasn't sure if the focus was on the dice game or underneath the table

I like the idea of the game and really would've liked to play more, but had to stop after the "Deep Stratum" search as I couldn't really find anything more to continue

For a longer version,

-Probably needs a little more to keep the player engaged (may just be me), but not quite sure what

-A way of opening past opened files and/or recording things could be nice (people are probably going to be doing it on their own computers if not)

I liked it for its length! Was hoping for some more mechanics to use, but understandable given the time jam length

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It was okay to play. Visuals and sound were nice but didn't feel like much was happening throughout. Repetition might just not be my type of game

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Loved it

Only things I could think of were I felt the visual clarity on the heater/heat indication could've been improved and the blender lid was a bit finnicky

Aesthetics were nice

Other than that, it was unfortunately really hard to play the game with sliding physics on the character so I didn't play any further than the start. If that's what you were going for, this type of game probably just isn't for me

I liked it for its length! Only thing was that the cursive texts were a bit hard to read, I'm not too used to reading cursive

I like the aesthetics and sound a lot, but unfortunately the game seems a bit broken. Monster never spawns, you can skip every transmission encounter, and the end seems to end in dishplates? Transmission encounters are pretty trivial to complete with no risk to a monster spawning

Really nice game

My only comment is that I felt some of the design of the thing took away from its cosmic horror (example the pupil), but not sure what your aim was

Loved it all the way through.

Only comment is that there seems to be a mix of languages in the game for menus/controls

I liked it for what I was able to play

-Was a little confused on what spreading rumors was supposed to do, clicking on people just gave a "need to be careful" message

-Was able to get negative activities left

-Didn't seem to allow me to get blood from the cultist?

Nice for its length. You can see through doors with your camera by moving up to them ;)

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It was very nice in art and sound. I would've liked to play until the end, but unfortunately had issues when landing and then getting out of the capsule on some planets, it seemed that the game would freeze or break and not continue

Only things were:

-The presentation of choices is a little confusing. When the reader at the right gives numbered choices it makes me think I need to press the 1 2 3 keys. Then I find that isn't the case as there's outlined flashing objects on screen, but I don't know what options those correspond to

-I think there was at least one scenario where the text shown didn't have enough space and so I couldn't see more than the first option

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I liked, only wish it was longer :) Also switching to another tab a few times seems to break audio

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Fun for its duration. Possibly would've been cool to see more things in 2D? Art reminds me a little of Forgive Me Father

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The aesthetics and voice acting were nice. However, while, it seemed interesting, I just couldn't enjoy the gameplay

-On the initial floor, unmarked rooms meant I had to search every room to get lucky to find the room I was staying in. The door to the bathroom was hidden behind another door you open first, took some time to find that

-Quit after going to the floor where you find the microphone pieces after seeing it was going to be another case of searching every room for an unknowable amount of time

-Probably would be good to not have the filter affect the subtitles on screen?

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I liked it for what there was to play and with more levels and polish it could definitely be a longer game

-The health bar was sort of confusing (not sure what square at the left side is and the white background on red line makes me think of overhealth?)

Really nice game for the time it was made in.

Only comments:

-Some of the logic/stuff going on from the dealer's side seemed instantaneous so was a bit confused to what was happening sometimes

-I got near the end but the game froze so I couldn't finish

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Very cool and unique game

Only issues that I found:

-Near the end of the game when descending through the elevator, the first opening I saw made me think it was an something I had to jump through, so I did and was put out of bounds

-[Edit - turns out this is a bug] I think there's a time limit to the game? Made it feel a bit frustrating when I was very close to the end and got hit with it, but understand it's partly thematic to the game