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flafdraws

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A member registered Jan 25, 2017 · View creator page →

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(3 edits)

It seems everytime the audio devices are reset there is a probability that the volume detection will fail to read the microphone levels.

Therefore,  setting secondsToMicReset too low increases the probabilty of the audio stop working. I couldn't figure out yet why, since it is hard to replicate the bug (for everytime I must wait many cycles for it to fail).

When secondsToMicReset is 8, it takes about 3~5 minutes for the application to crash. It is possible that there is some sort of leak related to AudioServer or AudioStreamPlayer, but I wouldn't be so sure about that. 🤔

For some reason, when I rebuild the app myself and set secondsToMicReset to 1800, it just stopped. Originally I was setting it too low because the microphone buffer was accumulating delay, which is not happening anymore in my custom build (I have no idea why).

I have used Godot v4.1.1.stable.official to build the app.

(2 edits)

Hello there, the newer version crashes constantly here no matter what I do.

I understand we as devs may not have the time or resources to fix all issues, so I'm not asking for any of that extra work.

That said, could you please make available the links to download the older versions? I would like to use them, but could not find it anywhere.

Thanks 🙏

Edit: just noticed the source code is open. That is even better! I'll take a look at it. 😄

How do I get rid of the grid lines?

They are messing up my setup. Can't interact with the window while streaming.

Wow, this is the first time I see someone having issues with Pady, as it is just a Godot Engine project.

Remember that it saves the window position, so if it is saved out of screen, it will stay there until you pull it back (e.g.: Windows Key + Side Arrows shortcut).

It happened once to an user that liked to plug in and out monitors, and it could also happen to people who use virtual non-visible screens.

Thanks xD

We appreciate that you liked our jam.

Besides, I am (just me, not the whole team) currently working on another mobile game (which has nothing to do with this one), and I hope releasing it soon. :D