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FJGAMEDEV

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A member registered Aug 24, 2020 · View creator page →

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Marina's Sea Garden is a very cozy and cute game: https://itch.io/jam/tgcxcoreblazer/rate/3628485

Marina's Sea Garden: https://itch.io/jam/tgcxcoreblazer/rate/3628485

You have to be holding a puzzle piece to rotate it.

It's working fine on my end, and I know others were able to play it. Are you not able to open it at all, or is something else acting wrong?

Thank you for your suggestions. I'll definitely share them with the team.

A very strong entry. My first 5-star rating. Some things to take note of are that the character's walking speed is slow. Even if the main mechanic is flying, the ability to run may be beneficial. Also, once you're at a low elevation, it's difficult to get back up high again.

Here's my team's game: https://itch.io/jam/tgcxcoreblazer/rate/3628485

Thank you for the feedback. I know it feels strange for WASD to have only diagonal character movement. We wanted to have 8-way movement, but our animator couldn't animate movement in every single direction in three weeks. 8-way movement will be one of our top priorities for the full release. By contrast between the buttons and the gameplay, do you mean the buttons should be a different color, or something else? 

Two things about this game really impressed me. One is that in the first section, you had dynamic light and shadow despite being in a 2D environment. The other was the section after that where the mouse first goes outside and background objects pop up and back down again, like you were in a pop-up book. It was a great way to get the player invested in the environment.

I wasn't really sold on the dash mechanic. In the first area, I'm guessing the intent was to use the dash mechanic to get across the spike pit. However, I couldn't have known that since there wasn't anything indicating that the player had to hold down Shift to cross a large gap. Especially since there's another spike pit immediately after when the player drops down to the lower level. Another thing is that if you choose to give away your shoes and scarf, that doesn't reflect on the mouse character since he's still wearing those things after the fact. It could be a scope thing, but I still found that slightly odd.

I found a bug where if you click somewhere else on the screen when you first talk to the Kiwi, the arrow goes away, and you can't select either dialogue option.

I look forward to seeing the future build and finding out how the story ends.

The presentation is very clean, and the tutorial is well done. Gaia really sets the scene well, and the music is quite relaxing. A game about maintaining ecosystems is an interesting idea, but that idea gets diluted by the gameplay, where instead of maintaining ecosystems, the game is about rotating the cards until you can find a place to put them. Doesn't really allow for long-term strategy.

Speaking of which, you mentioned in your feedback for my game that rotating puzzle pieces with the right mouse button (RMB) did not feel intuitive. In your game, you have the option to rotate pieces with the mouse wheel or on-screen buttons, which work fine on their own. Although the mouse wheel is the more intuitive option by far, since the rotate buttons prevented me from moving the piece around freely. Still, it would be nice to have the RMB as an option as well, as that's what I immediately tried at first. I get that this is a "different strokes for different folks" kind of thing, so do with that what you will.

Lastly, I want to commend you for including networking in your game. It's a creative way to incorporate the theme of generosity, and I know from experience that networking is really hard to do. It's cool knowing that I can give away cards to other real-world players. 

Thank you for the feedback! Our submission to this jam is a vertical slice to prepare us for the development of the full version of our game, which we intend to release later this year. It will definitely be longer with more things to do. I'm really glad you enjoyed the art and animation. Our artists, Brian and Paige, really worked hard to make the game look as good as possible.

Very cool idea with the water. My only problems were that the one-way platforms with the mushrooms didn't always work, and the mushrooms sometimes didn't give you enough height to navigate the puzzle.

Nice work. The character designs were cute.

Here's my team's game, Marina's Sea Garden: https://itch.io/jam/tgcxcoreblazer/rate/3628485

Here's Marina's Sea Garden: https://itch.io/jam/tgcxcoreblazer/rate/3628485

It's great to see another undersea-themed game in this jam! Here's ours: https://itch.io/jam/tgcxcoreblazer/rate/3628485

Thanks for rating all of these games! Here's Marina's Sea Garden if you want to give it a try: https://itch.io/jam/tgcxcoreblazer/rate/3628485