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fjcruisin

40
Posts
1
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A member registered Jan 18, 2024

Creator of

Recent community posts

Love the idea of round timer as health!  I liked the button mashing and retro feel!

Interesting concept!  UI elements made later levels impossible since the UI was blocking numbers behind it but it was quite captivating until I died!

I love the core mechanic and the homage to baba is you!!

I like the personality the blocks have!  Reminded me of Thomas was Alone!

The game aesethetic is very cute!  I would have liked the consequences of each malfunction being broken to be more clear.  I actually didn't fix half of them the first time around since I didn't really know what the consequences were, but I really enjoyed the generator breaking leading to the dimmed screen since once it clicked that my laptop wasn't low battery I got a little chuckle of realization.

Love how well executed the concept was!  And I like the simplicity of the UX as well, makes it really easy to want to do just one more run!

I love the art style, the robot's very cute!  Some solutions seemed like they weren't appropriate due to the grapple gun doing some stuff it didn't look like it should, but the puzzles were nicely designed nevertheless!

I love the art style, the robot's very cute!  Some solutions seemed like they weren't appropriate due to the grapple gun doing some stuff it didn't look like it should, but the puzzles were nicely designed nevertheless!

Reminded me a lot of slime volleyball and tekkenball but without the net it made things feel different!  The beach background looked great!

Reminded me a lot of slime volleyball and tekkenball but without the net it made things feel different!  The beach background looked great!

It's very comfy and I love the dog running animation!

I loved it!  The puzzling was very fun and solutions made me felt creative and clever as the difficulty ramped up.  The aesthetic and sound really worked well with the premise with the VHS vibes!  

A very nice take on Balatro and other deckbuilders!

A very nice take on Balatro and other deckbuilders!

Fun concept and well polished!  Would have liked more readability when spinner side becomes inactive since I eventually just stopped using visuals.

The DS concept was so cool!  And the voices worked well with the music!

Very cool game!  Some of the expressions weren't super intuitive but I loved the aesthetic!

The moves were beautifully animated!

I enjoy time displacement effects in games so it was nice to see a new spin on it!  I did end up just using it to respawn enemies in safe positions to re-kill which doesn't seem intended.  Also, dash going towards the cursor instead of the direction you were moving felt a bit awkward, but very fun nonetheless!

The wobbling added a lot to make it feel like actual darts!  Liked the roguelite mechanics but some perks were definitely overpowered (triple focus)!

Very cute experience!  Not sure if it was intended for puzzles to have multiple solutions but it made it relaxing!

It feels like I'm playing DBD and a rhythm game at the same time!  Having the methods closer together or with very different keys would have helped with readability (JL are very similar in peripheral vision).

Love how cute the art is!  And the scene changes are just like I remember from old point and click adventure games!

I liked the concept and the movement mechanics felt very snappy!  A few more level layouts would have been nice!

Very fun and a nice narrative!

Love the idea!  Would have been fun to allow people to go into the negatives for a leaderboard, I managed to get to -100K or so but it fixed itself eventually

Neat idea and combo system!  Reminds me a bit of turn-based DMC!

Very cute art!  Love the animations especially when in conjunction with the physics!

Reminds me of golden lap along with those old arcade racers!

Love how intuitive new environment hazards are on each level!  The ice clinking sounds are very satisfying!

Love how intuitive new environment hazards are on each level!  The ice clinking sounds are very satisfying!

The training manual was very fun and having dialogue responses to almost every decision was great!  Would have liked to skip/speed up dialogue!

I love the mecha art+cards and winding up!  Reminds me of retro games!

I like the puzzle for the bottom area and the hand-drawn sign font!  Wish there was more puzzle for the last two keys!

Love the spin on tetris and the GBA feel!

I love the idea of a skating dracula!  Moving when not doing ollies felt slow but I love the artwork!

The SFX was a little grating and the backgrounds sometimes made it hard to see spikes.  A nice concept for sure with access to different abilities leading to different puzzle solutions.

Very fun!  I do wish it were more apparent on first play that I should let the timer pop instead of reloading during any downtime though, I missed out on using all the abilities for the first 3 levels :')

Love the avocado rolling!  The score should reset if you don't get eaten or else you can just avoid getting eaten to rack up score.

I like the idea and the tense atmosphere.  Wish I knew what was happening!