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A member registered May 06, 2018 · View creator page →

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Ah thank you so much! I hope you both have fun 😁

Ah thank you very much! I hope you have a good time with it 😄

secret party v2 :)

secret party :)

Interesting question, it's closer than I thought! A player with a sprint speed upgrade of 2.1 will move at the same speed as the snatcher (until they run out of breath 😱).

Would love to add save features at some point 😄

Thanks! 😄

I could see the appeal of that 😄

It's what the fans want

Ooh I can take a look at that, thanks for the suggestion!

Ah thanks for letting me know!

Hey there! If you could let me know a bit more about the bug you encountered then I can take a look at it :) 

Thanks! :D

I struggled a bit to get to grips with the controls of this one, but I can appreciate the idea. Tactical army commanding is a great take on "Flow" and I like the accurate map + water texture!

This game got a good chuckle out of me, lots of good moments that kept it feeling action packed. Plus the sound design was appreciated!

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Loved the illustrations, you've got a great knack for expressions! Plus, the twists when the photos changed really kept me guessing, really nicely put together game :D

Ah thank you! :D I'm looking to release some point next year, hopefully earlier on, and hopefully with a working save feature x) I'm still working on the steam page these days and am excited to show everyone once it comes out!

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Thanks for checking the game out! This game was up and in development for a while before Pumpkin Panic released. We spoke and they said they had enjoyed Cryptid Farm before, so we gave each other a shoutout on twitter so our audiences can enjoy both games :)

Ahaha I'm glad you like it :D That harmonica sound is one of my favourites too, always puts the panic on!

Ah thank you :D

No save implemented yet, but it's definitely on the to-do list. It does suck to lose tons of progress when the game can last so long ahah.

Ah good to hear you're having a good time :D

Ah thanks! 😄

Glad you had fun :D Looking to release on steam next year some time (hopefully)!

Thanks!

banished to the farm void

Still an absolute classic I revisit every now and again. The whole aesthetic works wonders and really gets you immersed in all the little worlds. Love this inspirational game :)

jailed in the christmas corner ahaha

thanks for letting me know!

Really nice job! A solid little crafting game with some story to keep it interesting. Loved the appearance of Koshak in game :) Extra props to the audio for having unique sounds for each resource and unique audio tracks based on your progression. I did enjoy the dialogue changing over time too. Great work!

Tried it out cause it looked funny in the line up of sockpop games, and was very satisfied by the gameplay! Fun little idea with good ball grabbing and throwing mechanics that keeps you moving in intense fights. Cute enemy designs with some nice variety. The slimes are hilarious!

Difficulty scales up quickly and fights get very intense fast. I could imagine some smaller scale monsters with mini-gimmicks being a good addition to this game, like an explosive slime or an enemy with a weak spot.

Strong visual style, some nice writing and lovely background music :) Really liked this lil story!

Thanks for the character design, I like the hair shape! Character customization is a solid idea and one I might add some day after the game is finished :)

Loved the models and the hungry  critters at night, plus the atmosphere was intense and the npc art was pretty cool!

I found my place! Nice puzzles that needed a bit of thought and precision, and I liked the flavour text on each block!

The 3D models, textures and pixel filters were all done really well. Plus, the gameplay is exciting and addictive! (Especially with the music!) Really well done so far :D

Fun idea! Sound design is great as always :D and I liked the narration. Think the concept could've used a bit more exploring as the game comes off a bit empty once you get the hang of moving. A nicely done short game though!

Just about beat it! I loved that final sequence x) The music was really exciting and got me pumped throughout!

I really like the commands idea! It keeps the player thinking about how best to use the next attack, or whether to dump it.
The audio mixing needs a little work as some sound effects were quite loud and a tiny bit of music would help but otherwise the art is clean, the level transitions are cool and the level design was fun!

There might be a way for me to separate game connections via "GameVersion" so that old clients can't connect to new ones, so possibly? I'll need to give it some testing first.

A couple of bugs, but lovely concept! Found myself spending more time than I realised playing it. I think the lava and water were a little too unpredictable/uncontrollable to make obsidian a consistent resource and it took me a while to realise you could make new units based on what you spawned them on. It was fun to discover!