I just received your email. Thanks to you, the new plugin is now available! Thank you for the quick resolution. I continue to support your future activities! :D
fishing159
Recent community posts
Hi there! Thank you for your reply.
Donations are my little appreciation for this plugin. I'm sorry if you felt rather pressured. Above all, I just made a little donation to this post, as it's a promise I made. I hope it helps you.
I think it's fine because the most important bug has been fixed.
If I think I need to fix other bugs later, or if you want, I can share a video or sample project to show you the bugs.
Anyway, thank you for improving this useful plugin.
I look forward to your future works as well.
Cool update!! xD
Even if Ignore Stack Limit is ON, there is still a bug where items cannot be stored beyond Stack Limit.
Also, if this happens, the items in the item list will be strangely highlighted (not selected, but will blink as if selected)
Finally, if you store items one at a time when Ignore Stack Limit is OFF, you can store items beyond Stack Limit.
If you solve these 3 bugs, I'll donate more than what I promised you last time!
Thank you. Have a nice day! :D
Hi there :)
it's not a bug, but I've found something that needs a small improvement.
If you look at the image, the letters ":" and "147" overlap. When the number of items is more than 100, there is a problem of overlapping letters like this. Depending on the number of items, the ":" mark should be moved appropriately.
And among the plugin parameters of VisuStella Item Core, there is the Quantity Format parameter. If this is "x", I hope "x" is used instead of ":".
It's not a functionally important part, but I'd like this to be improved. Please help me and I'll be sponsoring $10 for this project as a token of appreciation for your help so far.
Thank you. and Have a nice day!
The 'max item' parameter in VisuStella Item Core does not apply to this plug-in. If you try to pull the same item out of the box with more than 99 items in the inventory, all more than 99 items disappear.
For example, if you have 500 items and you want to take out more items, the value will be -401.
The container plugin still thinks that there are 99 item limits. We need to make sure that the item limits are affected by the 'max item' parameter in the item core. Thank you.
You're back! I've been waiting a long time for you to be back! With all these bug fixes and improvements. XD
I once e-mailed you a bug in this plugin and I can't remember if it was probably a year ago.
I'll try the updated plugin and see if the bug I've been through has been fixed. Now I don't even remember what bug it was. LOL
Anyway, thank you for making a cool plugin! :)
(I used a translator because I was not good at English. Please understand.)
I just bought this plugin.
It reminds me of the time you asked the community whether to make a new plugin or improve the existing plugin. I voted to make a new plugin and you created a really cool plugins!
I'd like to apply for a plugin commission from you.
I want to implement a system like a limited time event for online or mobile games. Therefore, we propose a plugin that can get UTC reference date information in real time and store it in a variable or switch.
To prevent cheating, you can also mark certain switches as ON if the Internet is not online.
I can suggest more functions later. and I can give you enough reward. If this plugin is made, I can use it with your other plugins to make a great game!
I can give you more than $120 for this. I would appreciate it if you could let me know your opinion. Thanks. :D
I'm studying this plugin. Easy to use and amazing functionality! XD
There is a function I would like to suggest to you.
Switches work simultaneously on all save files, like 'global switches'.
Can you create an option to make the switches work separately for each save file?
I need both the existing global switch-like features and the newly proposed features. I'll repay you for your help. Thank you :)
Thank you for the information.
'KUUKIYOMI' was developed as Unity, but it had the same problem. I knew the Steam overlay would close if I pressed ESC, but I thought it was because of the RPG MAKER MZ or plugin that the overlay wouldn't open again.
I don't know if Valve will solve this problem. There are a lot of games that don't have problems. I hope this problem will be solved someday. Have a nice day.
Thank you. I did an experiment using a sample project. The payment function works fine. However, there are several problems.
1. If you press ESC without canceling on the payment page, the game will stop. If you don't restart, you can't do anything. After about 40 seconds, you will be able to move your character, but you will not be able to open the payment page again. Even if I turn the game off and on again, the payment page won't open.
2. Why is 'Enable Steam Purchase' in the plugin parameter 'False'? Shouldn't it be 'True'? The payment works regardless of true or false.
I don't know anything about coding or programming, but according to Steamworks Documentation, I need to reset the API that I exchange with the Steam serverOr maybe something like that? I think it's because the server misunderstood that the payment was continuously in progress.
I like your new idea. Both 'OnlineTextMZ' and 'DurabilityMZ' are very useful and hard to see anywhere else.
I think making a new plugin as you want is helpful for the community as well as me. If the plugin needs new features or improvements, I or someone else in the community will ask for it, and I don't think it's a problem to start it then.
Anyway, thank you for having this concern and asking us that.
Looking at the sample project, I followed the variables, switches, common events, and plugin parameters, but it didn't work out. As expected, I'll try it if you tell me how to do it later.
I'm using MZ and nwjs is using the latest version.(71.x) Other functions other than microtransactions still work well.
I'll be waiting for your post, but there's nothing to worry about. You are already the best for all of us!^^
Hi there. Thank you for continuous functional improvement!
Microtransactions function is alpha version now, but is it working? Or is it still impossible to work like the previous version? If this function works well in the future, could you write a guide for how to use it? When the function is completed, I would like to donate a considerable amount. :)