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Firewill

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A member registered Apr 27, 2018 · View creator page →

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(1 edit)

Thanks a lot! that did it. As I said the art is lovely, and the music compliments the vibes (I think the music should be a non spatial node, I wasn't sure if my audio was acting up at first).

The game part was a bit confusing? it seems I got «wrong» instructions for caring for the first plant, but I never got any correct instructions, for that or any of the other plants. I kept watering them and trying salting vs. not salting but I'm not sure, the poor lamp plant didn't recover.
Speaking of, watering and salting had no feedback so I'm not sure if the plant was  affected or not by their effects, am I supposed to aim the particles or the crosshair at the plant? 
I also couldn't go back to previous/next postcards with the buttons, or maybe I was doing something wrong.

As I said the game's vibes are really great :) and I like the idea of caring for magical plants which interact with each other cheers!

P.D. thanks for exporting for my platform!

Maybe I'm not getting the controls right? though I assumed all you had to do was, in fact, click the items

Cute little game, polished visuals, the sculpting minigame is quite interesting and tranquil, the kindling minigame is a bit too hectic for my taste you need to constantly shovel firewood and it seems like the drag & drop isn't very precise. Thanks for the game!

I don't think the linux or windows version allows collecting items currently? I'm not getting any coins when clicking items, and after 30s~ it's game over.

The game looks lovely judging by the screenshots, but at the time of writing the browser version doesn't work and the windows version would not run under wine so I'm locked out. Would love to try it out if you get the web version going! 

what an amazing experience, everything here is top notch, art, sound design, music, the gameplay is simple but serviceable and it is used to great effect to enhance the storytelling.
Storytelling which is genuine, heartfelt and just a bit preachy which in this age of impersonal AI regurgitated information is something to be treasured.
Extremely hard recommend to anyone passing by.
Also love to be saying this about a native raylib game.

It looks absolutely amazing, the opening sequence is straight out of a released game with music art and script working beautifully together.
It's a shame the rest of the game can't keep that level of quality but very understandable There is no music and no direction, controls are weird and it seems like it doesn't go past the first two customers.
Judging by the amount of recipes in the cookbook I suspect there might be a bug in the web version? Either way the premise is super fun and I'll repeat it's apparent by the opening that you guys can deliver quality so it might be worth investing some time into fixing this one up.

I like the premise, but it became a bit repetitive after taking a couple dozen orders. The main gimmick of your coworker jumbling orders leads to just remembering the orders yourself which is fine but I feel like it defeats a bit of the purpose of the game. The art is incredibly charming, and the music, despite including what sounds like a donkey? is actually quite cozy, which sounds weird to type out. 
The seaside restaurant with a spinning fan and barely any customers also feels homely in a very weird way to me, congrats on capturing some more edgy coziness.
Also, does buying the souvenirs do anything? I bought two of them and nothing happened, and no way I'm grinding $2.0 tips to $1000

Despite some jank; it works, I understood what to do to progress and it had some nice little puzzles, so take it as a victory :p
I think the most confusing part was figuring out the plugs are wireless haha. The art is nice, both 2D and 3D and it had some fun moments like the delivery. I was looking forward to the bad ending but I guess we're spreading positivity around here!

Some very cute art in this one, the undertale music pairs well with the tone of the dialogue, though I don't think you can legally use it...? The premise of the game is really cool, and I liked the shift from finding bugs to finding "bugs", though I feel like this is one domain where 3D has 2D beat, there are so many cool 3D visual glitches but I'm rambling.
I enjoyed the game, and the end animation is super adorable, I don't know how it was made but if it was traditional 2D animation props to you!

Cute artstyle, the movement system is a bit wonky but I can see the appeal. I got two endings, and I think there probably is a third but I can't seem to find the merch. only nitpick I'd raise is that pressing E to advance dialog shouldn't skip the current box. I enjoyed the somewhat quirky moments!

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A very intriguing game, gave this one quite some time, it's very systems heavy, with lots of effects and combinations, and there's also my biggest criticism, it's too much too soon, there's ingredient tiers, and blenders and statuses and it all looks so very interesting but also quite confusing.
I like the ambience, I found the music very fitting and it uses it's limited assets very effectively, I really enjoy the idea of"learning" games so it's in a way very in my wheelhouse, but it's a bit too open ended for me. Still I find the result very impressive for a jam game!

I gave this one some time to see if it clicked, but I never got the metal detector to activate past the first time, and the arrow seems to be pointing nowhere? I can see the scavenger hunt angle and I'm sure I'd enjoy it. The art gives off a chill sunset ambiance and the sounds are also quite relaxing.

Fun little kaizo-like, the short length and generous checkpoints make it so the somewhat cheap deaths don't sting as bad. Mechanics don't overstay their welcome, platforming is pretty solid. Art is cute, music is OK, a bit repetitive. Hearty recommend for what is a 5' - 10' minute game. 

The art looks cute, you can see the potential from what could've been. Good job submitting even if not perfect!

Really cute idle game, I liked the ambiance, and I enjoyed the theme. Gameplay is a bit slow in my opinion, and I'd have preferred to be able to carry on with my initial savefile to play the alternate ending. The story is endearing though I wish it let me play around with my massively increased seashell/urchin finding skills a bit longer.