I noticed that during a tf (donkey, wolf, orc, nox lord) if you go into the inventory during a screen which advances the tf, going back out will reset the screen and bring you to the next stage. It's a bug, but it is also extremely useful if you dont know what youre supposed to do for the donkey/wolf routes
FireSD
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for stablemaster meet him at the start in the stables. Pass the check and ask to get closer, go to the workhouse, help nick and buy a wolf pelt. Craft it into a wolf cloak by lighting the furnace. Go back and ask to be his mate, wear the wolf cloak. Nothing else is required until the second visit where he is being sold in zelig's realm. Save him and spend time with the slave master to steal his light. Bring the stablemaster back and spend time with him in the rest area, after some dialogue you can agree to be his pet. Then just beat Zelig with a good ending and choose to be with the stablemaster
can load up the game and forsaken city and even look around but the second i try to move the game instantly crashes. Im basically looking for someone with some tech knowledge to help with the crash report
Celeste 64 v.1.1.1
Error Log (02/17/2024 14:20:59)
Call Stack:
System.ArgumentOutOfRangeException: fieldOfView ('NaN') must be greater than '0'. (Parameter 'fieldOfView')
Actual value was NaN.
at System.ArgumentOutOfRangeException.ThrowLessEqual[T](T, T, String)
at Celeste64.Camera.get_Projection() in D:\a\Celeste64\Celeste64\Source\Graphics\Camera.cs:line 128
at Celeste64.World.Render(Target) in D:\a\Celeste64\Celeste64\Source\Scenes\World.cs:line 659
at Celeste64.Game.Render() in D:\a\Celeste64\Celeste64\Source\Game.cs:line 301
at Foster.Framework.App.Tick()
at Foster.Framework.App.Run(String, Int32, Int32, Boolean , Renderers )
at Foster.Framework.App.Run[T](String, Int32, Int32, Boolean , Renderers )
at Celeste64.Program.Main(String[]) in D:\a\Celeste64\Celeste64\Source\Program.cs:line 25
Game Output:
Celeste 64 v.1.1.1
Foster: v0.1.18
Platform: Microsoft Windows 10.0.22631 (X64)
Framework: .NET 8.0.1
SDL: v2.30.0
OpenGL: v3.3.13399 Core Profile Forward-Compatible Context 15.201.1151.0, AMD Radeon HD 7340 Graphics
FMOD Bindings: v20218
FMOD: v20207
Loaded Assets in 15606ms
Strawb Count: 20
Loaded Map '1' in 634ms