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FireSD

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A member registered Dec 20, 2021

Creator of

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I noticed that during a tf (donkey, wolf, orc, nox lord) if you go into the inventory during a screen which advances the tf, going back out will reset the screen and bring you to the next stage. It's a bug, but it is also extremely useful if you dont know what youre supposed to do for the donkey/wolf routes

(1 edit)

for stablemaster meet him at the start in the stables. Pass the check and ask to get closer, go to the workhouse, help nick and buy a wolf pelt. Craft it into a wolf cloak by lighting the furnace. Go back and ask to be his mate, wear the wolf cloak. Nothing else is required until the second visit where he is being sold in zelig's realm. Save him and spend time with the slave master to steal his light. Bring the stablemaster back and spend time with him in the rest area, after some dialogue you can agree to be his pet. Then just beat Zelig with a good ending and choose to be with the stablemaster

Zelig's realm > enter sewer tunnel > sneak past rats > fail the skill check > join the adventurer

it very much doesnt

can load up the game and forsaken city and even look around but the second i try to move the game instantly crashes. Im basically looking for someone with some tech knowledge to help with the crash report


Celeste 64 v.1.1.1

Error Log (02/17/2024 14:20:59)

Call Stack:

System.ArgumentOutOfRangeException: fieldOfView ('NaN') must be greater than '0'. (Parameter 'fieldOfView')

Actual value was NaN.

   at System.ArgumentOutOfRangeException.ThrowLessEqual[T](T, T, String)

   at Celeste64.Camera.get_Projection() in D:\a\Celeste64\Celeste64\Source\Graphics\Camera.cs:line 128

   at Celeste64.World.Render(Target) in D:\a\Celeste64\Celeste64\Source\Scenes\World.cs:line 659

   at Celeste64.Game.Render() in D:\a\Celeste64\Celeste64\Source\Game.cs:line 301

   at Foster.Framework.App.Tick()

   at Foster.Framework.App.Run(String, Int32, Int32, Boolean , Renderers )

   at Foster.Framework.App.Run[T](String, Int32, Int32, Boolean , Renderers )

   at Celeste64.Program.Main(String[]) in D:\a\Celeste64\Celeste64\Source\Program.cs:line 25

Game Output:

Celeste 64 v.1.1.1

Foster: v0.1.18

Platform: Microsoft Windows 10.0.22631 (X64)

Framework: .NET 8.0.1

SDL: v2.30.0

OpenGL: v3.3.13399 Core Profile Forward-Compatible Context 15.201.1151.0, AMD Radeon HD 7340 Graphics

FMOD Bindings: v20218

FMOD: v20207

Loaded Assets in 15606ms

Strawb Count: 20

Loaded Map '1' in 634ms

Amazing game! I will say the platforming moves at an absolutely breakneck pace. To the point where at the end of most rooms I asked myself "what did I just do? Why did that work?" That's mostly just me, but still felt a bit off. Otherwise, great job!

Please let me support this game