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FireSD

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A member registered Dec 20, 2021

Creator of

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it very much doesnt

can load up the game and forsaken city and even look around but the second i try to move the game instantly crashes. Im basically looking for someone with some tech knowledge to help with the crash report


Celeste 64 v.1.1.1

Error Log (02/17/2024 14:20:59)

Call Stack:

System.ArgumentOutOfRangeException: fieldOfView ('NaN') must be greater than '0'. (Parameter 'fieldOfView')

Actual value was NaN.

   at System.ArgumentOutOfRangeException.ThrowLessEqual[T](T, T, String)

   at Celeste64.Camera.get_Projection() in D:\a\Celeste64\Celeste64\Source\Graphics\Camera.cs:line 128

   at Celeste64.World.Render(Target) in D:\a\Celeste64\Celeste64\Source\Scenes\World.cs:line 659

   at Celeste64.Game.Render() in D:\a\Celeste64\Celeste64\Source\Game.cs:line 301

   at Foster.Framework.App.Tick()

   at Foster.Framework.App.Run(String, Int32, Int32, Boolean , Renderers )

   at Foster.Framework.App.Run[T](String, Int32, Int32, Boolean , Renderers )

   at Celeste64.Program.Main(String[]) in D:\a\Celeste64\Celeste64\Source\Program.cs:line 25

Game Output:

Celeste 64 v.1.1.1

Foster: v0.1.18

Platform: Microsoft Windows 10.0.22631 (X64)

Framework: .NET 8.0.1

SDL: v2.30.0

OpenGL: v3.3.13399 Core Profile Forward-Compatible Context 15.201.1151.0, AMD Radeon HD 7340 Graphics

FMOD Bindings: v20218

FMOD: v20207

Loaded Assets in 15606ms

Strawb Count: 20

Loaded Map '1' in 634ms

Amazing game! I will say the platforming moves at an absolutely breakneck pace. To the point where at the end of most rooms I asked myself "what did I just do? Why did that work?" That's mostly just me, but still felt a bit off. Otherwise, great job!

Please let me support this game