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FireFlyForLife

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4
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A member registered Nov 01, 2019 · View creator page →

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Incredibly beautiful art! But I could not for the life of me understand how to kill the creatures with the knife.

Gfx style looks clean! I can see there are some more intricate puzzles, unfortunately the controls were not intuitive enough for me to complete the more difficult ones. 

Interesting idea, and gfx look pretty clean actually, but is quite confusing to understand though I did get it eventually. But 2 levels didn't really give in depth puzzles.

Timing is a bit off imo, starts quite slow for a long time, then feels good to play until ~round 5 and then quickly becomes impossible. But fun idea to get the hexagons you failed to shoot to become part of a bigger base that now becomes more difficult to defend! Love the background shader also :)

Fun to see what combinations I could make! Is a little rough around the edges with balancing (after a few stat increase spells I stopped taking damage), and the vfx & status indicators are a bit sparse. But overall fun little game for a game jam!

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Ohh this hits me right in the feels haha. Always trying to write nice replies to randoms on the internet because they did try, but sometimes are just noobs and submit crap. Apart from not intuitively knowing I need to start typing the dark text, (which could maybe be fixed by adding a blinking cursor). It looks reasonably polished! Consistent old school PC UI.

In conclusion, good job for inciting such a powerful feeling in me in a game :D


(Forgot to mention, I was a bit slow, like 307 I think)

Fun little vampire survivor like, truth be told I didn't really understand the magic system, I just kind of pressed 1-4 to replace aspects of it, but then they seemed to be triggered at random. Love the art style though very endearing, wizard face looks like he is straight up not having a good time haha. 

Fun auto battler! Took me a bit to understand why suddenly my 2 units were gone until I read the description. But fun interaction and fun to beat enemies :D. Got to stage 10 twice but could never beat it. 

Super polished puzzle game, very nice cozy aesthetic and sound effects. Way more puzzles then I would expect for a game jam game! In terns of difficulty I had to restart some levels a few times but relatively easy throughout. Theme used very directly and works well :)

What an incredible game! Music is excellent and I can feel the creativity through the screen! Simple but fun gameloop and even has a little story that kept me interested and kept me playing til the end!

Always fun to have such a community driven experience in the jam!

Cool idea to be a math symbol and combine numbers into attacks! Though throwing out infinity in the first second doesn't invite creativity with the mechanic that well.

Looks quite pretty. Though slows down to a crawl when the infinity attack is used.

Fun take on idle game, you click on opponent agents to get currency.

Getting some automatic resources is fun at first, but it doesn't scale in a satisfying way, it doesn't ramp up to bigger numbers quick enough.

Extremely cute graphics!

Was stuck at first, but after reading other comments here figured out I could move pizza pieces in the TAB mode.

Completed the two levels, but they didn't really have a puzzle element. Just get them together and wander to the exit.

Oh and fitting tune in the background!

Unable to play this on a double monitor setup. Game has it's eyes set on my entire desktop space. leading to half the game not being visible. Don't think there is a way to place stuff on the ground (or maybe ui was underneath my monitor?).

The justification for the theme seems quite weak too. Adjusting the scale of an object is something you do in the Unity editor, not an creative take on the theme.

Quite difficult shmup where you build your character. I am not sure what the brick is supposed to do, it seems to just give you a bigger hitbox.

But quite fun to play and try out range vs melee style.

Just don't forget to put on some weaponry before the first round. As you will get stuck otherwise :D

Unfortunately got stuck in the second room, no enemy spawns and I cannot continue at the top.

I liked the idea of having a little guy inside you that has to do the healing you have to switch to. But could not get to see that :(

Honestly not sure what I've just played. I think I slapped some bats, that was okay.

The controls are very jank, seem to lock you in place at random and there is always a sphere floating above you. I am not sure what the goal of the game is.

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Engaging gameplay loop that invites risk and reward. Took me a couple tries to beat the 80.000 points threshold. Though a shame it cuts off. I would have liked to see how many points that run could have gotten!

UI is very pretty. Though the popup screen for choosing a new block will obscure the entire board, leading me to guess quite a few times which color I should pick.

It is missing sound, which would have been quite nice for giving placing the blocks more feeling on impact.

I loved the scaling implementation, it was always a small surprise which new thing in the level would be modified.

Art style and lack of sound made it feel more static. But congrats on your first release! I enjoyed playing through it.

Cute idea of tipping the scale of the level with your snail body! 

Though the execution is a bit basic. None of the levels really challenged me, or gave me that AHA! moment.

Still an enjoyable little game with a polished look.

Just downloaded the Linux version in desktop mode and added it to steam as a non steam game, also set the included image as the game art.

Everything worked out of the box :D

Very fun game! Satisfying driving, been playing it loads on steam deck on the train :)

Fun idea to be able to move a random amount of platforms. The movement was a little stiff & the blocks wouldn't move that far unless I had some extra space on my 2nd monitor to put the blocks a bit further.