Very fun! I liked the mental challenge here with each mechanic you created. It reminded me of playing Dicey Dungeons. Cool execution and strong concept
Orion
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Super interesting concept here! It almost incentivizes a speedrun of the game where you don't use any special abilities - the farther you go, the better. I'm motivated to keep going and see what else the game holds.
I love the look and music especially! If you were to expand this a bit, I think a wider field of view would help against some of the trickier platforming. Great work overall
Enjoyed the music a lot in this! Definitely felt the stress right away - you have to juggle many timers at once to make the game work. I think more prominent timers could have helped with the clarity, although you did do a good job increasing the intensity of the TICs as timer decreased.
Fun little concept; Great work!
Great stuff here! I had a similar idea when we were thinking of game concepts. This is pretty well executed, making a puzzle out of different player abilities that can be morphed over time. I think the music and artwork fit very well with a "magical pirate gets the treasure" theme. This was challenged and unique. If you were to expand it into something fuller, I noticed that the hitboxes of the spikes are a little big, so I got nicked at times I didn't expect. Great work!
