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Firath

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A member registered Nov 14, 2019 · View creator page →

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Bloody hell, I couldn't even get past the first few moments of the game... Looks really pretty though, maybe have a smoother difficulty curve... 

Hey, so I fell through the floor a bunch, then after reloading a few times, I stopped falling. However, I could not move... Possibly stuck in the floor? I'm not sure but it appears to be the same bug that Just_Artur got. Sad that I couldn't play it.

Pure wall spawn/jumping under me :)

Did anyone find the Easter egg though?

"Quite challenging" haha

Thanks!

Not your fault, I didn't put enough time into making sure the levels were well suited for it. Thanks for the feedback!

I'll make the grappling faster next time, I agree, and I'll add a main menu too. I was toying with the Quake menu, but I understand why you would want a real one xD.

I know the music wasn't best fit, originally it fit the idea, but with time constraints, the levels didn't match up with it in the end...

I agree also that the execution was "not so good" too xD, in the end I should have spent more time on level design. 

Thanks for the feedback!

Can anyone find the Easter egg?

Ok, done... Good luck all :)

Planned on adding times, but ironically ran out of time. Oh well. I could also have added subtitles, as its unclear what the voice says - "Prisoner, welcome to Limbo", and "Get to the end of the course, and you may earn your freedom."

Feedback appreciated, would have liked more levels, and better thought out levels, but again, not enough time. Two weeks is plenty, but not when you have other things to do too :D

Anyway, I hope it isn't too aggravating!

PS it's meant to be a rhythm game/3D platformer, but I bit off more than I could chew with that, so it's only kind of rhythm based... and the platforming is more like... Falling with style.

Haha, love it, the monsters are very creepy looking. 

Honestly, I never used the wall run... :/

I jumped into it a bunch, is there a button to press it? I mashed a bunch of keys and found a hit button, maybe I missed that in the tutorial...

Great time playtesting other games, but I should probably make my own huh?

Yo man... Very surreal, I love it. Too hard though? I couldn't get very far, and starting again felt like a chore, so I had to give up after I died a bunch. I enjoyed the bug that allowed me to climb using the "squasher" blocks though - if you go into them to get squashed, and allow space to move forward, you can jump through them to the next part of the level. 

That's the weird thing, It just activated randomly part way through the game, and just for movement, so I had to play one hand controller one hand keyboard xD

Hey, I'm trapped here - I assume I bypassed part of the level that tells me how to use them? Maybe controls in the menu would help me, but if you can tell me, I will try again and give feedback when I'm done :)

Love this, VeryEpicc indeed! Wish there were more levels though, the tutorial took me longer than the actual game :D Excellent use of sound and cutscenes, and when the walls went all blue in the tutorial, I was impressed. Also, I was able to get out of the game, and I love doing that. 

Awesome! I got 104200 before the waves were too much and I couldn't dodge anymore xD Love the graphics, soundtrack, and mix of genres. I would love to see powerups, like invincible mode for a short time or health pickups so I could play longer, also, and this is the most important for me, if you hit the ball on the edge of the "player", make it go more diagonal, or if you move, make the ball move in the direction you move in. Otherwise, awesome work :D

Nice use of the theme, and I didn't find any bugs! Would be nice to see the controls displayed, and I didn't really understand the upgrades screen :) 

Really liked your submission, wish it was longer, and you used the jump mechanic more :D The combination of mech and towers inside the mech is really good.

Thanks, was able to finish now, but still not smooth. Are you going to continue it, or was that just for suspense?

This was great! I finished it, but had an issue part way through where the crontroller activated, and without deadzone support, it made me move constantly, not allowing me to place towers, like i said i still finished it, and had fun, but make sure to put in deadzone next time :)

Looks really nice but needs optimization, as the framerate is unplayable for me even on lowest settings :O Would love to give more feedback, but will get a headache if I play more... :P

Controller drift (my problem I know, but a common one) makes this very hard - adding dead zone would be nice :) Also adjusting the blocks to be easier to jump up to would make it less frustrating, otherwise great!

Hey, I can't move the camera, maybe you can lock the cursor to the screen?

Hey, got this error on start...

Hey this is submitted for the jam, but it says nothing available for download, please try for yourself :)

SAME! AAAH exited to play them tho

the display worked for me but the up arrow did not jump... Odd

Hey for me, I can't jump? It plays the sound but no jump, I just hit the first block...

I managed to get out of the starting house, and then I could play more smoothly. I think it is the lighting. Also the map light is too contrasted, making it too dark to see anything. I managed to kill the creepy think though xD Glad I got to play it!

I know the feeling, it's especially hard planning puzzles.

Thanks! And well done on all 10, that's actually impressive, glad you could finish it :)

Maybe I was wrong xD mb

I found one of the guns works, so if anybody has the same bug as me, just switch weapon until u find one that deals damage :)

awesome I look forward to it

Nononono... I mean the packaged folder. Look at other submissions and you will see.

Hey, very fun, Love the movement, and the line begin the player really helps as a mechanic. The core mechanic is great, and really well implemented. I didn't realise at first, but when I did, it was cool. One piece of advice for things like this, and others made the same mistake - place fake shadows directly below the actors. This way, the player knows where they are when they jump. Look to Mario games for examples of this. :)