Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

FirahFabe

21
Posts
36
Followers
4
Following
A member registered Jan 21, 2018 · View creator page →

Creator of

Recent community posts

Omg the puzzles was so much fun! I was able to get to the end! There were some tricky ones, where i was getting frustrated a little, but I was able to solve them by the end! Loved the simplistic art and calming music throughout.

Enjoyed sorting these animals, get in your area you buggaas!! There were some instances that i caught one chicken or a cow, and it added a sheep as well into it, just some bugs into that. But other than that, its a pretty satisfying feeling trying to catch them in the loop. Great job!!

Fun concept! Get outta the way birbs! i dont wanna hit you!

Score

Ok this is such a cool mechanic! I’m imagining this being played on a stylus/tablet style too!

Omg this game, sooo much going on. I already bursted out laughing unlocking subway surfers music, then i had to unlock every single song what would’ve come next.

Danggg I got replaced by AI, nice fun game!

Nice work on this! Ngl, this game had me stressing because of seeing that time limit going down. Like I’m trying to collect and process my next timing step. But I did beat it all the way through! Great job!!

This was such a clever concept! Gave me Baba is You vibes, but less stressful haha, I loved the puzzles to have to think outside the box

Such a fun speedrun! The music drew me in, love that glitch pianocore style, that’s my vibe! I like the powerup choices to customize your speed through the level each run.

This is such a nice quick speedrun with powerup choices. I dig the music as soon as I heard it, that glitch pianocore is my vibe! And love the simple art to it.

This was such a clever concept! Gave me Baba is You vibes, but less stressful haha, I loved the puzzles to have to think outside the box

(1 edit)

Trains go choo choo~~

Definitely just felt the dopamine watching the trains grow that $! The sound was definitely satisfying to listen with each iteration adding up! Loved the visual UI aesthetic too!

Dang!! That was a cool concept! Definitely a challenge with trying to maneuver around platforms & avoid enemies in that first screen with limited vision. But at least when the attack was unlocked it became easier to go through :) Great Job!!!

Thank you for using my music!! :D

Yay I got to the end of the game! Ahaha the “final boss” was such a wholesome moment! I actually enjoyed this game mechanic getting to switch between the weapons and attacking. The attack detection was somewhat tricky to keep distance since it would catch taking damage too, but I made it work. I enjoyed the quirky weapon characters and their dynamic together. And great theme music to this dungeon! Great job on this game jam!!! I really enjoyed it!

Great job on this! Hoo boy the enemy projectiles come by really fast where I gotta reload and shoot quickly haha

Thanks so much for checking out my game! I try to animate it to the best of my ability so far! Don’t think I’ll continue with this game, but it’s definitely starting ideas that I can bring for future projects.

I really enjoyed the mechanic to this game. It’s overwhelming since ya gotta think quick on inputting the right combos. I think one thing that was hard to manage was when the map was getting bigger, you have to type the letters and click Enter (jumping on the keyboard), but you also need to manage the map with the mouse control. Then again, unless you are good at planning fully ahead on the map, then that’s manageable. It is a nice escalation though.

And there’s SHEEP!!! Watch out Sheeple!!!! RING RING RING RING RING Such nice chill music and beautiful pixel art~

I didn’t reach the end of the game. I got stuck at the moving platform from left to right on the top left side and the platform moving up and down on the ride side. Wasn’t sure if I was missing a light because I could not jump on the to the middle tower since there was some darkness blocking the jump.

I do enjoy the concept and mechanics though! I can see so much potential of more interesting puzzles to this idea!