I enjoyed this game quite a bit. It was nice to have numerous things to keep in mind while playing, which was the movement and throwing coffee. I also enjoyed the shop implement to make the game not get exponentially more difficult as time went on. I think good additions could be lowering a health bar as you come into contact with mobs, and a break between waves.
Fin
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I enjoyed this game and think it was well done for what it is. The movement felt good and the introduction of a basic start button was nice. Additionally, the zombies being slow and then becoming fast applies more challenge than a static movement speed would, and it is nice to see how that speed can work against them when turning. Outside of the already listed collision issues, I think this was very well done.
I am definitely a fan of the changing values for cash you get from each fish, as well as how clicking fresh fish/letting rotten fish be cooked decreases cash. One thing I have found with this decreasing cash though is that it is allowed to go into the negatives/doesn't stop at 0. I think the game could also improve from sound effects.
I am really enjoying the sound effects and the variety of fish, as well as that you have to plan when to fish so the hook can get to the fish on time. I was slightly disappointed when the smallest orange fish counted for 1 and then the giant grey fish also counted for 1. Another idea is to make different fish go different speeds.