Music is begging to be VOD-muted but it also kinda needs the music - music is an essential part of the experience.
So basically what I'm saying is turn the BGM all the way up and every other setting all the way down and then turn your speakers to full blast since this music is worth losing your hearing for.
FinnTheWizard
Recent community posts
Loving the game; The artstyle is gorgeous, the writing is very amusing, the voice acting (albeit minimal, as is common in Visual Novels) is still pretty damn good, the gameplay is fun, and the music is stellar.
Frankly, my only complaint is there's no "credits" page on the main menu for the free version; For work as great as this, it only feels right that each person who contributed should get credit, even if it is just the demo.
(I've not purchased the full version yet; am taking my time enjoying what the free version has to offer first, just wanted to leave this comment before I forgot to bring it up. If the full version also doesn't have a credits page, please add one there too.)
Stylistic choice or not, the lack of literally any capital letters doesn't lend itself kindly towards dyslexic or non-native-english-speaker's comprehension.
Furthermore, with no screenshots or images to speak of in the PDF, it feels like it'd work just as well as a plain text document. If you're going to make it be a PDF, at the very least include example images or something of the like.
That, or simply create an additional, optional plaintext document accompaniment with proper grammar and capitalization for people who value comprehension above atmospheric flavour.
Also, it'd be nice if there was an additional exact step-by-step rundown of Discord permissions to grant each role.
As-is, the Discord Template Link provided doesn't appear to offer anything in terms of roles; instead only gives a bunch of channels.
(Unless the implication is that both investigators and ghosts should be able to talk in every channel, as well as create channels on the fly, in which case... I guess the entire game relies on people not messing up and forgetting what they're doing? Doesn't feel like it's taking full-advantage of Discord's capabilities.)
For anyone who's running this game, I personally recommend you set up various roles (e.g. the Investigators don't get permission to type in any of the house's text-channels, the Ghosts don't get permission to speak in the walkie-talkie voice-channel, as well as the Ghost role has the ability to create new channels in the house-categories, etc.) This will eliminate any potential confusion as to who is what, as well as make sure players don't accidentally overstep their roles.
Artstyle very nice. The game is overall very pretty, and I appreciate the effort put into atmospheric effects like the sun-beams, weather, and lighting.
Storyline is nice so far, albeit nothing *too* original. But, originality shouldn't be placed over execution, and it's executed just fine.
Most of my complaints are really just nitpicks:
A surprisingly large number of events do not have "Direction Fix" enabled, so you can click on an object and depending on your direction it'll change to look like something different. Also, certain characters who only make sense to be looking in one direction still turn to face you, even though their dialogue doesn't acknowledge your presence, so I'm pretty sure they also should have "Direction Fix" enabled.
A few tiles on various maps are able to be walked on, allowing minor bugs like being able to walk on tables, or get a tile or two out-of-bounds. Nothing game-breaking, however.
Audio Volume Normalization is a slight issue; Certain sound effects are very distinctly louder than others for no apparent reason. (e.g. a character will have a voice snippet, and then the very next voice snippet of theirs will be considerably quieter.)
The first appearance of Fox did feel rather... obvious, to the point where I was like "Why are they saying that name and giving that information in front of a witness? Is it just so the reader knows for sure who they are?" however as that name becomes relevant later in the story I do understand why, but it still feels contrived and stupid of Fox, and when I first read it it felt very hand-holding to the reader. The twist isn't that hard to deduce, after all.
Idk, just a small thing that temporarily broke my immersion. Probably just me though.
I'd complain about the encounter rate on most maps feeling a bit too small, however the ability to escape from any battle makes the frequent random encounters more of a minor gripe than an actual major irritation.