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finnfuchs

27
Posts
2
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A member registered Sep 04, 2024 · View creator page →

Creator of

Recent community posts

I feel like the concept of betrayal/trust could be explored more. I think it has potential. :) 

The game could have done better teaching me how to play, but other then that - great what you achieved in this short amount of time! 

Love the art and concept! Well done!

Hey, thank you so much for your feedback! :)

Yes, you should have made the buttons look different! :D

The self-destruct premise seems so obvious for the countdown theme but I it's actually a genius idea. And it works great as a game mechanic! Nice work! 

So weird and random - Great job! :D

I don't play visual novels normally, but I really enjoyed this one! It was well done and felt like a complete experience. I was relieved that I got to choose the fate of Jeremiah at the end. :)

Thank you so much for playing and your nice feedback! :)

Haha, Thank you!

Thank you so much for your kind feedback!

So good. We actually had the same idea for this exact scenario and spent 2 days of the jam making a game about deciding wether the alarm is false or true. But we couldn't figure out a way to make it work for multiple alarms in a row... You nailed it with your idea to make it only playable once! Nice job and solid work! :)

Thank you for playing the game and for your feedback! Yes, thats a bug that needs to be fixed. :)

Thank you so much! :)

Thank you so much for your feedback! Yes, you are right that the camera limits are annoying. Definitely something I would change in hindsight.

Most complete and fun game I played this jam! Solid addicting game loop, nice polish and with personality! Loved it! :)

Great idea and concept! I feel like a bit more context on how well your troops will do against certain enemies would result in less guessing and hoping for the best. Maybe just some stats for the different troops and enemies? But nevertheless, well done! I also really like the title :D

So stressful, great work ;)

I feel like this could be a fun puzzle game, where you have time to plan all the scheduling . The days passing all the time didnt let time to read all the conditions and relations to plan out the perfect alignment of all entries... But I guess this is also sth. you wanted to convey.

The atmosphere and visual style are solid and fitting the theme of the game. As mentioned by others it was a bit confusing to understand whats going on without a tutorial or tooltips. But I guess we have all been there, running out of time in a gamejam! Keep on making stuff! ;)

Great art and game idea! Had fun playing. Good job!

Satisflying! :)

The "5 step exploding heart technique" made me smile. :)

Art is fantastic, love the dithered(?) filter in the textures. Made everything feel cohesive. I would love to know how you did that. Also the game design is pretty good, clever use of the mechanics. Good job!

I loved the art and atmosphere. The game was fun and felt really solid, especially for being made in such a short amount of time. Great work! 

Super polished and fun. Great job! 

Nice game, love the concept! It has a good feel and I had fun for a while. Best score I got was 29 levels. Good work!

Thanks, brother! Means a lot!

Thank you! :)

Thank you for your kind feedback!

Thank you! :)