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Finlay Logan

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A member registered Feb 09, 2024 · View creator page →

Creator of

Recent community posts

That's all super helpful, thank you!

Thank you for playing, and for the feedback! Since you did check the tips as well, is there something you felt was missing from the description? Or a particular part of the mechanic that was unintuitive?  Glad you had a good time playing in the end!

Lovely thoughtful idea for a game! It took me a little while to realize that I needed to match the photo of the bench to move the story along, but after that I liked trying to line up the perspectives just right. 

I love all the little juicy details you've put in here - like the tiny houses on the road tiles! Really strong graphics and music as well, just makes it a really smooth and satisfying game to play. I could see myself getting lost in this for a while!

I should be packing for a trip right now, so the subject matter was all too relatable lol.  I liked the scavenger hunt aspect of the game, really captured that stressful feeling of "oh no where did I put __"!

Really enjoyed it! It was a good challenge having to think a few rounds ahead to plan where I needed to be. I think you nailed the difficulty curve as well, each new puzzle built on the last ones and it felt like there was always a new twist every few levels. Nice work!

That is exactly the effect we were hoping to have with that moment! So, sorry for scaring you but thank you for the very nice feedback :)

Love how you interpreted the theme! I don't think I've seen anyone else using the game itself as the countdown element. I got softlocked by some strawberries early on and had to restart, still had a fun time. bouncing around the levels.

Wow, this is gorgeous! Making a game this polished (with a whole soundtrack??) in just 4 days is incredible. I played with a trackpad so I didn't do very well, but the way you showed the character slowing down through the visuals and music was really cool so I didn't mind dying. 

i'm obsessed with the judges and the host commentary! hilarious (and informative!!) game.

With a bit more time we would definitely love to make a more flexible system for connecting thoughts so players can take the story in more directions. :) Thank you for playing and the feedback! 

 The art style of the intro sequence really conveyed that sense of getting lost in a memory. Congrats on making your first game!

Curse those evil wizards! I wasn't totally sure which color represented the obstacle, and what exactly I needed to do. I did run into a few puzzles/tasks but it was kind of by accident, so a little clearer signposting/instructions would be helpful. I liked the simplicity of the space though, and the concept is a cool combo of space + fantasy.

Came for lizard and shrimp content and was not disappointed! At first I was trying to maximize multi-kills over speed but that resulted in my untimely shrimp demise lol, I did way better just going fast. The combo of the art and music/sfx make this game really charming!

Packed a punch into a short experience. Well done, thank you for making it.

Really enjoyed the frog birthday theme for a block puzzle game. Having to "waste" moves in order not to poison friends was counter-intuitive at first. I also liked the music!

Wow, awesome game! Killer soundtrack. Never seen a vertical-scrolling beat-em-up before!

Really cool, I like that you have to solve the puzzles by exact count. The text boxes before each level don't seem to be working. Overall 10/10 Mouse friend. 

Today I learned I am too stupid to work at NASA. :( Fun game!

Great movement with the grappling hook, spikes were VERY hard to see

Love the art style!

Nope, that's the end! Thank you for playing!

Breaking my brain with these puzzles!

this is a really cute game! the fishing game overall worked well. using tank steering for the net was a fun surprise, challenging at first but i started to get the hang of it pretty quick. catching glimpses of the big fast fish was a good signal that i should upgrade my equipment! main suggestions are to give the player a little more information/help to know what's going on and what they can do. i agree with the player above about the buttons, since taking out loans and shopping are such important parts of the game it would be nice to have those on screen instead of hidden in a menu. i also wasn't sure how much time i had left in the game (or to pay my loan) so i didn't know if i should be just chilling w my net or really trying to get as many fish as i could. the music/art/fonts are all great - looks like you're a small team so awesome work making such a polished game!

I like that you included research and restoration in a buying/selling game, I haven't seen that before! The vintage record interface was cool too. I would have liked a little more tutorial for the research portion, I was a little unclear on how to use all the options there.

It could be my mouse settings but the camera was swinging around so much that I wasn't able to navigate the shop. You might want to look into limiting the speed/angle? I like the concept!

Super engaging clicker! Watching money rain down into my money pile was v. satisfying. I also like that it introduced terminology like different banks, loans, interest etc. As an educational game I wish there was a stronger connection between the gameplay and how money works in real life, but as a game-game it's really successful!

Thank you! We had a lot of fun writing it :)

thank you thank you! once a special ed teacher, always a special ed teacher

Cool way of turning the concept of debt into a game!

Thank you for playing and the feedback!

such a cool, ambitious concept that you all pulled off incredibly well. amazing work!

ty ty i just felt like i wanted to SAY something w this one really SPEAK to the AUDIENCE if you will

This was really beautiful! I loved the changing ocean landscapes and how you used the animations to breathe life into the scenes.

love the vibes at rat club!!

Looking forward to whatever project this is the precursor to!

i love how you were able to convey feelings of guilt and shame using such constrained elements. its horrifying without actually being "horror." 

watching people's reactions to that has been a great source of joy :)

it is but a dagger of the mind

laisse tomber les feuilles... what a cool way to revisit and reimagine that moment in time and see how things have changed.