Yes I did see it, now that you mention it! Did not realize it was the 'Hit Stop' mechanic applied many times over :D
Finishx
Creator of
Recent community posts
Woah such a fun game. Really unique concept well executed! Loved the pattern the simple flies were flying in - hard to hit and rewarding when you hit them! Also the effect where you freeze everything after a succesful hit is such a nice touch *chef's kiss*. The game gets hard towards the end, but it really kept me on my toes and improved my reflexes I think :D The music, although played in a short loop, really helped create the slapstick comedy vibe.
Must say - extremely cute art! Also the music and sound effects were a good fit. Really unique platformer concept, was fun to explore the mechanics and kept me engaged enough to come back the next day and finish the game.
Rarely I got screwed by RNG in the sense that I wouldn't get any movement combination before encountering obstacles, which required some. Would also appreciate a "look down" button, because otherwise it is hazardous to jump down without knowing if there is bramble below or not.
The game feels good to play, although it is more of a demo. Particularly janky are the collisions :D
Also reminds me of an interesting talk, which goes into extreme detail about programming vehicles in games. Might be interesting to you also, who knows :D
Thanks for playing, glad you had fun with it!
Yes, you have to shine on them with the magical light for a second or two before they get warned, although the "hitbox" of the light itself should be generous. The longer you shine on them - the more they are "warned" and the more visible they get. When they are fully warned (visible) they blow a horn and change direction to the left-top sea, avoiding the rocks.

