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Finishx

29
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2
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A member registered Apr 18, 2025 · View creator page →

Creator of

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This game really needs UI for letting the players know who is ahead/behind and something like a minimap for people to be able to find each other. Otherwise the game has some nice ideas and potential. Also it is kind of funny just to look at xD

Liked the visuals. The music is cool, but gets somewhat repetetive. The puzzle levels weren't all that interesting to me, but the mechanic overall was really creative and I think there is a lot of potential there. Really liked the movement of the doe.

The settings do not seem to work? The squirell going up is REALLY buggy. What was the purpose of the guards?

Overall a fun little game, liked the funny options and really cool statistics. The game also looks and sounds very pleasant.

Didn't like the clicking mechanic honestly, my fingerst started hurting after a while xD I would suggest either introducing a keybind e.g. X as an alternative to LMB or auto-clicker upgrade. Also would like to see keybinds for the upgrades e.g. 1, 2, 3, 4, 5, 6.

Also didn't understand what the Spawn radius was doing. I focused on child count mostly, since I thought increasing the spawn radius would just spawn spores further away from where I was cliking. But at level 2-3 I realized that child count matters only if the Spawn radius is also leveled, which feels odd to me.

Original and good ideas for the mechanic, but they didn't feel that enjoyable unfortunately
- The jumping felt off, just too floaty for my liking
- The game is beatable by just avoiding enemies (and maybe easier that way)
- The ecosystem mechanic is a big mystery on how to manipulate it so it doesn't feel that good to play with

Other than that the game looks and sounds okay and is very creative and has great potential.

I really liked the presentation. The central mechanic seems unexplained to me and I did not notice it until reading about it in this comment section. Also one more unfortunate thing is the controls of the dialogue: pressing space skips the whole line instead of revealing it fully, which is uncomfortable for me personally.

Love the tutorial and how the game looks. Not really a game I enjoyed playing per sey, since it felt like letting simulation play on its own, which is not my thing I suppose.

Enjoyable fun little game. The gameplay can be trivialized by using the gun and either kiting for days or making the shrooms stuck.

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Really blown away by the creativity on display here. The controls are not really explained in the game. Also the minimalist style works really well with this kind of game. The camera shifting can be kind of confusing, but that can be said to be intentional ;)

Yes I did see it, now that you mention it! Did not realize it was the 'Hit Stop' mechanic applied many times over :D

Woah such a fun game. Really unique concept well executed! Loved the pattern the simple flies were flying in - hard to hit and rewarding when you hit them! Also the effect where you freeze everything after a succesful hit is such a nice touch *chef's kiss*. The game gets hard towards the end, but it really kept me on my toes and improved my reflexes I think :D The music, although played in a short loop, really helped create the slapstick comedy vibe.

Had a blast all of a sudden fighting an interesting boss with kick-ass music playing in the background :D

Very interesting experience. Love these type of dreamy games!

Loved the intense music! The ending made me laugh :D

Must say - extremely cute art! Also the music and sound effects were a good fit. Really unique platformer concept, was fun to explore the mechanics and kept me engaged enough to come back the next day and finish the game.

Rarely I got screwed by RNG in the sense that I wouldn't get any movement combination before encountering obstacles, which required some. Would also appreciate a "look down" button, because otherwise it is hazardous to jump down without knowing if there is bramble below or not.

The game feels good to play, although it is more of a demo. Particularly janky are the collisions :D

Also reminds me of an interesting talk, which goes into extreme detail about programming vehicles in games. Might be interesting to you also, who knows :D

Such a fun, unique and beautiful game! Also loved the sound effects :D

Great concept! Also love the 8-bit atmosphere and most importantly the puns :D

The game seems unfinished, is there an ending? Otherwise loved the music and the pixel art

Very cool idea, loved the atmosphere!

Thanks for playing our game. Yeah, very ungrateful of them :D

Happy to hear you had fun playing our game c:

Thanks for playing our game! Shame we did not manage to find the time add tutorial screen of sorts to introduce the controls better

Very cool idea with the light/dark platforming, caught me by surprise! Liked the atmosphere too. Sometimes I did not know where to go to progress.

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Thanks for playing, glad you had fun with it!

Yes, you have to shine on them with the magical light for a second or two before they get warned, although the "hitbox" of the light itself should be generous. The longer you shine on them - the more they are "warned" and the more visible they get. When they are fully warned (visible) they blow a horn and change direction to the left-top sea, avoiding the rocks.

Nice game! Liked the level design - the jumps got pretty hard towards the end and it was fun to dodge the birds. Also very nice pixel art and 8-bit music!

Like the animations and lightning, but on the web it is too hard to react to police vehicles and sometimes the ghost vehicles span the whole screen. The dash also most of the time does not work

Quite enjoyable. Loved the babbling voice!

Very peculiar and short, but I like the art

Great twist! Also really loved the atmosphere and the snowing effect. The movement was a bit too fast/floaty for my liking.