I really liked this game. Although it could definitely use more polish, it harbors a really interesting set of mechanics! The fundamental gameplay was really strong.
Recent community posts
I wish this game were longer. I would have liked to spend more time exploring the really atmospheric and mysterious surroundings. The sound design, music, and environment design are all doing a really good job of making the player want to go explore their new surroundings, yet I found myself often rushed and caught up in having to focus on the survival mechanics. I would suggest focusing the gameplay more on exploration: include more 1-off environmental tidbits and lighten up on the pressure put on the player by hunger and the short day/night cycle. This game has lots of potential, and a lot of that can be reached with only the change of some numbers. Keep up the good work!
I accidentally submitted an earlier version of my game, stuttershot, instead of the current version. I corrected this in the comments by posting a link to the real game and the real project file
A and D to move
W to jump
S to roll
E to shoot
R to reflect
press space to switch who's playing
and escape to return to the level select screen
click on a square to play on that level
Also the real project file is here: https://www.dropbox.com/s/uxuwyef229aq5vp/StutterShot.gmz?dl=0