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A member registered Mar 11, 2018 · View creator page →

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Do you have any recommendations on handling a simple example as efficiently on performance as I can? I have a large room with a lot of shadow casters, and even when I have all the walls drawing shadows with submit_shadow_rect and static set to true, in the debugger I'm still seeing the shadow caster draw steps eating up most of my performance. My only goal is to make it so players can't see things behind walls as efficiently as possible

I really liked this game. Although it could definitely use more polish, it harbors a really interesting set of mechanics! The fundamental gameplay was really strong.

Oof

Believe it or not you can beat the last level in 3 moves

I wish this game were longer. I would have liked to spend more time exploring the really atmospheric and mysterious surroundings. The sound design, music, and environment design are all doing a really good job of making the player want to go explore their new surroundings, yet I found myself often rushed and caught up in having to focus on the survival mechanics. I would suggest focusing the gameplay more on exploration: include more 1-off environmental tidbits and lighten up on the pressure put on the player by hunger and the short day/night cycle. This game has lots of potential, and a lot of that can be reached with only the change of some numbers. Keep up the good work!

Wonderful art design and animation, a bit lacking in terms of communicating objectives to the player, but the atmosphere and sound design still make the experience memorable.

(1 edit)

Game I meant to post: https://www.dropbox.com/s/ap11qfvp1awbaa0/100.zip?dl=0

Game I posted: https://itch.io/jam/100-lines-of-code-gamemaker-game-jam/rate/233538

I accidentally submitted an earlier version of my game, stuttershot, instead of the current version. I corrected this in the comments by posting a link to the real game and the real project file

(2 edits)

Controls are:

A and D to move

W to jump

S to roll

E to shoot

R to reflect

press space to switch who's playing

and escape to return to the level select screen

click on a square to play on that level

Also the real project file is here: https://www.dropbox.com/s/uxuwyef229aq5vp/StutterShot.gmz?dl=0

The rules say I can have 1 music and 3 effects. What constitutes as effects?  Could I have like a 5 second long melody and count that as a sound effect?