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A member registered Mar 11, 2018 · View creator page →

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I really liked this game. Although it could definitely use more polish, it harbors a really interesting set of mechanics! The fundamental gameplay was really strong.

Oof

Believe it or not you can beat the last level in 3 moves

I wish this game were longer. I would have liked to spend more time exploring the really atmospheric and mysterious surroundings. The sound design, music, and environment design are all doing a really good job of making the player want to go explore their new surroundings, yet I found myself often rushed and caught up in having to focus on the survival mechanics. I would suggest focusing the gameplay more on exploration: include more 1-off environmental tidbits and lighten up on the pressure put on the player by hunger and the short day/night cycle. This game has lots of potential, and a lot of that can be reached with only the change of some numbers. Keep up the good work!

Wonderful art design and animation, a bit lacking in terms of communicating objectives to the player, but the atmosphere and sound design still make the experience memorable.

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Game I meant to post: https://www.dropbox.com/s/ap11qfvp1awbaa0/100.zip?dl=0

Game I posted: https://itch.io/jam/100-lines-of-code-gamemaker-game-jam/rate/233538

I accidentally submitted an earlier version of my game, stuttershot, instead of the current version. I corrected this in the comments by posting a link to the real game and the real project file

(2 edits)

Controls are:

A and D to move

W to jump

S to roll

E to shoot

R to reflect

press space to switch who's playing

and escape to return to the level select screen

click on a square to play on that level

Also the real project file is here: https://www.dropbox.com/s/uxuwyef229aq5vp/StutterShot.gmz?dl=0

The rules say I can have 1 music and 3 effects. What constitutes as effects?  Could I have like a 5 second long melody and count that as a sound effect?