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FindingCheeko

31
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8
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A member registered Feb 14, 2022 · View creator page →

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the game opened with an indirect call to null error for me

Loved the art and we stan mummies stopping pillagers.

I died so many times trying to skip a few squeaky rocks. Well done :)

The atmosphere was insane on this one, the little animation as you are discovering areas is great. I enjoyed the little excerpts on each region and the hand drawn assets. :)

The atmosphere was insane on this one, the little animation as you are discovering areas is great. I enjoyed the little excerpts on each region and the hand drawn assets. :)

This game kicked my butt, a well made bullet hell indeed.

This game kicked my butt, a well made bullet hell indeed.

Super enjoyable puzzles, that last level was a good showing of all the mechanics as well!

This was a cool experience, the way you managed to make an expansive feeling maze with so few assets and made it not feel repetitive was amazing. I really enjoyed the premise and think that if you added a few more levels and some sound it would be a great game to revisit. I did have a glitch where my character kept staring at the floor, but even with that I wanted to navigate the labyrinth. Also the idea of having the player grab a notepad to map out the maze themselves is a novel idea that I could see my nephews getting super excited about (I was too). Overall a pretty solid game, good job :)

For the time given and the amount of features you managed to jam pack into this game (without any major bugs) this was very impressive. I do agree with some of the points BaconEgssRL bring sup but it was still enjoyable for sure.

Thank you, I am currently obsessed with Fishing, both in games and in person so I wanted to communicate some of that interest. The boat was fun to implement, fun fact it reverses twice as fast as it goes forward because I had to inverse my movement script and I forgot to change the values to match it.

That was amazing, I really enjoyed every minute of it. The music was great the art was great the text based adventure was well written and fun to explore. Good stuff.

I agree with so much of what you have to say, I felt proud it was completed but like it was wanting more. I’m happy it worked on Linux, my friend said he couldn’t get it working the night before the deadline and I reuploaded it but he didn’t have time to test it before work. Thank you for the honest review.

I have actually never played a survivors-like before this. I think it was a good execution of the game type in the amount of time given. The character are was enjoyable, reminded me of GBC era sprites. Well done.

Feeding Frenzy games are always a blast, but sticking it to the man like this is an added bonus. Was a funny romp.

This was a fun game that absolutely dripped with style. The music was so calming and I didn't want to put it down. I didn't make it super far but I do think it would be cool to unlock more story through emails to uncover why this work is being done (If there are some of those that's awesome). Well done, and well made.

I was strangled by vines 3 runs in a row while being soothed by the beautiful soundtrack.

This was a fun little game. I don't want to know how many cats I fed to sharks. The art was nice and the grapple hook was a highlight for sure.

I really enjoyed this one (I actually had it run for a bit while playing some of the other submission). I did have an issue where my goblins would all gather on the right side of the screen and stop mining. That being said this was a well made slice of an idle game with a lot of charm.

Enjoyed the art and y'all did great with the wild cards. I opened and closed so many lockers I think I will have that voice stuck in my head for a week.

This was an awesome take on the Wild Card. I reluctantly gave the game mic access and man was I glad I did. About halfway through I was laughing at my own dumb noises so much I accidentally jumped off the map. This is definitely one of the highlights of this jam, well done.

The songs were fantastic, the audio design was divine, and the concept was goofy, my fiance and I got a good laugh from this one, well done.

First run I horded everything and made it half way confused why nothing was stopping me from sinking. Then I realized I needed to use my loot to plug the holes and got a good giggle at using a shark and the Mona Lisa as plugs.

The art was adorable, the gliding inspired flight was unique and the writing was fun.

I liked the art and the car felt floaty in a good way. I did end up getting rocketed to the ethos when I tried to return to base but nonetheless a pretty cool experience.

It worked like a charm. I loved the art and the music, the concept it real nice. Y'all did great and the character design was phenomenal. I could see this being iterated on and maybe even expanded into a few hour experience.

Yeah, the game was a kit bash because I didn't think I would have time for art, but I will keep that in mind for the next one. :)

This was hard and looked beautiful, kept getting my third guy stuck but it was still a blast!

This was deeply nostalgic for me, I didn't even know I had nostalgia for pre-rendered point and click adventure games. Bravo, y'all made something awesome here. (So happy it wasn't a horror game)

I can't seem to get the game to run, I hope no one else is having this problem.

I was not expecting that raft to be so sick.