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FindingCheeko

78
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A member registered Feb 14, 2022 · View creator page →

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I'm happy I took the time to make a save system so people could return to it at a later date, I did not get around to making an ini though so your settings will be reset unfortunately...

I spent a lot of time trying to make the levels less snappy, unfortunately didn't ever find something that consistently worked, I will hopefully find that solution after the jam!

I had one lazy fix that actually helped with a lot of my problems, I just made the player a child of the level and it handled a lot of the headache for me actually. It created plenty of headaches as well though...

I really like the concept and the art was phenomenal, I am however bad at these kinds of games so I did not make it very far, either way still really liked what I did play!

Love the art, especially the trailing images when you were going very fast, very fun and almost reminded me of Hill Climb.

Yeah, going full tilt all the time can make some of the micro adjustments really hard... I was originally worried I had made it too easy, The original plan was to make even harder levels than the last 2 but I abstained, haha.

Loved the peace I felt while careening through the sky to land face first 2000m later.

I could not find coin 13, but it was still great!

At first I thought it was an infinite runner, then I accidentally set off the near miss mechanic and it clicked, I liked the art a lot the vaporwave aesthetics and the dog out the window was awesome. I did notice I couldn't always turn the car all the way to the edge of the screen, but that might have been from playing windowed in the web browser.

This game felt like playing pool as the Que ball, I enjoyed it, the blood and gore setting gave me a laugh too!

This is a pretty cool take on a fruit ninja game, I liked the momentum once it got rolling, I was not very good at cutting the fruit until I had a few unlocked though.

The music and shaders were really cool, I would've liked some more to do with the ball though.

Very nice visuals and a fun concept, I loved the opening dialogue, I wish it was longer! Another great take on the learn to fly style game!

It was fun to see I wasn't the only Monkey Ball game in the Jam, especially fun to see how our takes differed, I really liked the audio and the models, the camera did make it a bit tricky, I would've liked to control the vertical angles, or at least have it follow the level rotation, otherwise great submission!

it probably would’ve made more sense to make rmb the brake on KnM 😅 I have it on shift from when there was a sprint in an earlier version

Enjoyed the CS Surf style momentum, even if I am terrible at it. I was pretty confused on what to do when I pressed all the buttons though.

This was a fun little curling game, I liked the hand drawn characters and the grapple mechanic made it feel way more skill based.

The concept reminded me of a 3D "Learn to Fly", I think if the camera issues can be fixed this could be a really cool one.

Yeah, your not wrong, I would probably need a more automated camera control that takes the velocity into consideration or something.

I wonder if I reversed the kbm controls if it would play better. (Make mouse movement and keyboard camera)

I made sure all the levels were doable on kbm, but it is definitely hard mode 😅

I actually had a surprisingly hard time getting the brake  and tower destruction to work consistently. I maybe should’ve explained how the towers work, they take damage equal to the difference of your speed and their shield. I am excited to keep working on this project and making those two things consistent is top priority.

A great use of train switches and momentum, I am excited to see level 2 and 3!

This was amazing, well done, especially for the time given!

I liked the driving a lot, I almost wish instead of a flamethrower we could run over the snowmen, but a cute little winter arcade car battler.

Really enjoyed the mechanics in concept, the tutorial was a bit hard to follow, but I figured it out. A real cool take on the theme, well done!

This is one of the more creative infinite runner style games I've seen, I am also obsessed with the round reindeer, very well done!

Very reminiscent of Untitled Goose Game, took a little bit to get used to the character movement being tanks controls independent of the camera but a fun romp nevertheless.

The flourish on the ball to indicate the different statuses was a nice touch, I also enjoyed the way obstacles would come into view.

I made it to room 19, the first few runs I didn't realize the rooms were random, and I somehow got none of the ones that made me wall run, thankfully I did get to do that, cool little platform runner.

A fellow ball momentum enjoyer, good to know we both like making hard levels that we personally despise. (I skipped all the balance parts on that level)

Pretty neat idea,I did find the best strategy for every level is to sit on the soap until you have a ton of bubbles, still pretty cool though.

IT took me a few runs to remember which directions I was pushing the asteroids, I had a nasty habit of pushing them right into my base.

The art was nice and the sounds were satisfying. I got a good chuckle out of the menu being a child of the player instead of the camera, we've all been there.

Found all the cats, safe and sound, liked the covert art a lot, but that man looks like he is up to no good.

I enjoyed the art, it took me a couple of runs to figure out there was a dash, I just thought the game was crazy hard at first.

The physics puzzles really reminded me of portal, as well as the robot voice, nice job!

I accidentally gave myself way too much momentum and sent myself flying off the map. xD

A nice little platformer that definitely makes you feel the sense of time.

I loved the aesthetics and the pool felt really good.