Thanks for the reply! This helps a lot!
Now what I want to try is to make the dialogue trigger on a collision event instead of entering the rectangle. I'm a beginner so I'll see if I can figure it out!
This is a really great dialogue system! I've been searching so long for something like this!!
There is one thing that I'm trying to figure out. How do you change the detection radius so it can be a rectangle? I want to make it so the radius takes the collision mask, and can be extended from there.
In the game I'm making, I'm using the dialogue system to interact with objects as well. But for example, there is a long couch, and I want to make the detection radius so you can interact with it from all sides.