Fun game. Arrow keys seem to get stuck sometimes.
filbs111
Recent community posts
Fun game. Screen went black at start of something like day 10, music, engine noise kept playing, but button input doesn't change engine noise. Checked console for logs. Don't know if started showing errors before of after back screen. Unhandled Exception - Uncaught TypeError: Cannot read properties of undefined (reading '_6h2') in file https://html-classic.itch.zone/html/15171196/html5game/ld58.js?cachebust=8395213... at line 3802
Fun stuff. Crashed on starting level 4.
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: abort(288) at Error at jsStackTrace (https://html-classic.itch.zone/html/5488149/MechOS%20Virtua%20Truce%20VS%20Plsu%201.05%20WebGL%20Build/Build/MechOS%20Virtua%20Truce%20VS%20Plsu%201.05%20WebGL%20Build.framework.js.gz:2:16334) at stackTrace (https://html-classic.itch.zone/html/5488149/MechOS%20Virtua%20Truce%20VS%20Plsu%201.05%20WebGL%20Build/Build/MechOS%20Virtua%20Truce%20VS%20Plsu%201.05%20WebGL%20Build.framework.js.gz:2:16505) at abort (https://html-classic.itch.zone/html/5488149/MechOS%20Virtua%20Truce%20VS%20Plsu%201.05%20WebGL%20Build/Build/MechOS%20Virtua%20Truce%20VS%20Plsu%201.05%20WebGL%20Build.framework.js.gz:2:748) at https://html-classic.itch.zone/html/5488149/MechOS%20Virtua%20Truce%20VS%20Plsu%... at https://html-classic.itch.zone/html/5488149/MechOS%20Virtua%20Truce%20VS%20Plsu%... at https://html-classic.itch.zone/html/5488149/MechOS%20Virtua%20Truce%20VS%20Plsu%... at https://html-classic.itch.zone/html/5488149/MechOS%20Virtua%20Truce%20VS%20Plsu%... at https://html-classic.itch.zone/html/5488149/MechOS%20Virtua%20Truce%20VS%20Plsu%... at https://html-classic.itch.zone/html/5488149/MechOS%20Virtua%20Truce%20VS%20Plsu%... at https://html-classic.itch.zone/html/5488149/MechOS%20Virtua%20Truce%20VS%20Plsu%... at https://html-classic.itch.zone/html/5488149/MechOS%20Virtua%20Truce%20VS%20Plsu%... at https://html-classic.itch.zone/html/5488149/MechOS%20Virtua%20Truce%20VS%20Plsu%... at https://html-classic.itch.zone/html/5488149/MechOS%20Virtua%20Truce%20VS%20Plsu%... at https://html-classic.itch.zone/html/5488149/MechOS%20Virtua%20Truce%20VS%20Plsu%... at Object.dynCall_iiiii (https://html-classic.itch.zone/html/5488149/MechOS%20Virtua%20Truce%20VS%20Plsu%201.05%20WebGL%20Build/Build/MechOS%20Virtua%20Truce%20VS%20Plsu%201.05%20WebGL%20Build.framework.js.gz:2:501985) at invoke_iiiii (https://html-classic.itch.zone/html/5488149/MechOS%20Virtua%20Truce%20VS%20Plsu%201.05%20WebGL%20Build/Build/MechOS%20Virtua%20Truce%20VS%20Plsu%201.05%20WebGL%20Build.framework.js.gz:2:346168) at https://html-classic.itch.zone/html/5488149/MechOS%20Virtua%20Truce%20VS%20Plsu%... at https://html-classic.itch.zone/html/5488149/MechOS%20Virtua%20Truce%20VS%20Plsu%... at https://html-classic.itch.zone/html/5488149/MechOS%20Virtua%20Truce%20VS%20Plsu%... at https://html-classic.itch.zone/html/5488149/MechOS%20Virtua%20Truce%20VS%20Plsu%... at https://html-classic.itch.zone/html/5488149/MechOS%20Virtua%20Truce%20VS%20Plsu%... at https://html-classic.itch.zone/html/5488149/MechOS%20Virtua%20Truce%20VS%20Plsu%... at https://html-classic.itch.zone/html/5488149/MechOS%20Virtua%20Truce%20VS%20Plsu%... at https://html-classic.itch.zone/html/5488149/MechOS%20Virtua%20Truce%20VS%20Plsu%... at https://html-classic.itch.zone/html/5488149/MechOS%20Virtua%20Truce%20VS%20Plsu%... at https://html-classic.itch.zone/html/5488149/MechOS%20Virtua%20Truce%20VS%20Plsu%... at https://html-classic.itch.zone/html/5488149/MechOS%20Virtua%20Truce%20VS%20Plsu%... at https://html-classic.itch.zone/html/5488149/MechOS%20Virtua%20Truce%20VS%20Plsu%... at https://html-classic.itch.zone/html/5488149/MechOS%20Virtua%20Truce%20VS%20Plsu%... at https://html-classic.itch.zone/html/5488149/MechOS%20Virtua%20Truce%20VS%20Plsu%... at Object.dynCall_v (https://html-classic.itch.zone/html/5488149/MechOS%20Virtua%20Truce%20VS%20Plsu%201.05%20WebGL%20Build/Build/MechOS%20Virtua%20Truce%20VS%20Plsu%201.05%20WebGL%20Build.framework.js.gz:2:512092) at browserIterationFunc (https://html-classic.itch.zone/html/5488149/MechOS%20Virtua%20Truce%20VS%20Plsu%201.05%20WebGL%20Build/Build/MechOS%20Virtua%20Truce%20VS%20Plsu%201.05%20WebGL%20Build.framework.js.gz:2:171450) at Object.runIter (https://html-classic.itch.zone/html/5488149/MechOS%20Virtua%20Truce%20VS%20Plsu%201.05%20WebGL%20Build/Build/MechOS%20Virtua%20Truce%20VS%20Plsu%201.05%20WebGL%20Build.framework.js.gz:2:174511) at Browser_mainLoop_runner (https://html-classic.itch.zone/html/5488149/MechOS%20Virtua%20Truce%20VS%20Plsu%...
looks good. Not sure I understand the coloured fill/pathfinding thing fully, but assuming that the dotted line shows the path found between the character's current position and proposed future position, and the coloured square represent some property (AP?) of movement to that destination square, perhaps you might display all possible paths as a tree with coloured nodes.