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FikxSenpai

4
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2
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A member registered Jan 10, 2024

Recent community posts

Saw the new design. Thems sick, but got humbled immediately; I forgot how unforgiving this was hahaha. NGL, kinda missed the boxman.
There was a slight but I think: in the Stairway to Hell, if you manage to be on the very edge at the first step, dude gets stuck at the falling animation preventing you to jump and the only way to get unstuck is either moving left or right, which is kinda cruel since either choices puts you back to the start.
Also, I don't know if this was intention, but in the Skip Don't Skip, once you reach the fourth pillar, it's difficult to know what to land on next since it doesn't show what comes next and makes you take a leap of faith. It sorta unintuitive, but if the added difficulty was intentional, then I'm just a whiny geymer. 

I didn't finish it this time coz it Patience is Key was really tempting my patience, which I lack at the moment. 

Glad to see updates to this game.

Very fun stuff. Platformers are a treat. Although there was an issue with the respawn of the falling platforms, but that's just coz I died to fast I think. Obstacles demand pixel-perfect, but it not bad design; I find it similar to other pixel-perfect platformers. Overall, gud proof of concept, gud demo.

Charming at Best

I have a warm fondness for arcade-like fixed shooter games; it's simple and easy to get hooked into. I like the game, as well as the theme that it's trying to lean into, but I guess my issue is the pacing and the layout.

It feels like there's a scarcity of enemies and they are placed in a random manner, which is not inherently bad, but it does lead to situations where it is tedious to move from one side of the screen to the other side just to get to the enemies.

I think that having a pattern or path for the enemies, as well as a greater number of them in groups would keep the game from being a move-and-shoot type of game.

I have other things to say, but I think this feedback is enough for now moving forward.

I am happy for the steps that the people involved are taking, and I am looking forward to further developments.

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It's a good project.

The game's concept and theme are well executed. The art and design seemed rushed, but it does fit with the overall aesthetic of the game. I find its wit charming (especially the Encanto reference). The in-game universe is quite captivating and is something that I would like to see more of; there's quite a story to be told with 19th Century Philippines and adapting it into a video game is desirable. 

But, on another note, the game does leave a lot of desirable things: currently, there isn't an option to play it windowed; dialogues cycle back to the first encounter; there are some issues with Menu, especially with regards to the font and font color; file size seems unreasonably too big.

However, given the inexperience, there is prospect that these features will be addressed. Overall, I enjoyed the experience of the game, and I look forward for future projects.