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FikxSenpai

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A member registered Jan 10, 2024

Recent community posts

Charming at Best

I have a warm fondness for arcade-like fixed shooter games; it's simple and easy to get hooked into. I like the game, as well as the theme that it's trying to lean into, but I guess my issue is the pacing and the layout.

It feels like there's a scarcity of enemies and they are placed in a random manner, which is not inherently bad, but it does lead to situations where it is tedious to move from one side of the screen to the other side just to get to the enemies.

I think that having a pattern or path for the enemies, as well as a greater number of them in groups would keep the game from being a move-and-shoot type of game.

I have other things to say, but I think this feedback is enough for now moving forward.

I am happy for the steps that the people involved are taking, and I am looking forward to further developments.

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It's a good project.

The game's concept and theme are well executed. The art and design seemed rushed, but it does fit with the overall aesthetic of the game. I find its wit charming (especially the Encanto reference). The in-game universe is quite captivating and is something that I would like to see more of; there's quite a story to be told with 19th Century Philippines and adapting it into a video game is desirable. 

But, on another note, the game does leave a lot of desirable things: currently, there isn't an option to play it windowed; dialogues cycle back to the first encounter; there are some issues with Menu, especially with regards to the font and font color; file size seems unreasonably too big.

However, given the inexperience, there is prospect that these features will be addressed. Overall, I enjoyed the experience of the game, and I look forward for future projects.