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A member registered Jul 02, 2015 · View creator page →


Recent community posts

Thanks for playing! Yeah I tried to make it as chill as possible so people could enjoy the story and such. :)

Hey wormo! It seems to be working fine for me at the moment and for a few other people that have played through it, so do you have an error showing or anything? Should be able to just extract and run the .exe. 

Hey, I'm not sure why but it seems my reply disappeared? Anyway, I've uploaded a new version with a cheat code to skip rooms! Hit the end key on your keyboard to skip any room you get stuck on. Thanks for playing! :D

Hey DoodleBear! Very soon I will upload a new version of the game (v2) and I will include a lil' cheat code in there so that you can hit the 'end' key on your keyboard if you want to skip rooms. Keep that between us though! ;)

Thanks! I think that one was the most interesting to design, too, as I didn't base it off any game I knew. Plus I had to do some paper prototyping. Paper! Thanks again for playing, really appreciate it. :)

Great stories, I'd never read a twine story before but I like the interactivity. Good work!

Hey, really like the change from when I last played it. Before I coudl last basically forever by shooting in random direction, but that little pause every 3 shots really ratchets up the tension and makes it a way more interesting experience. Great stuff!

Hey, this was a really cool little scene. I liked the set pieces a lot, there was a good sense of pacing behind them. Really well done for the time limit and the title, nice work!

Hey, I really like this concept and I think you could really build on it by gradually introducing different requests that require the player to learn the language gradually. It's like a mini-Witness type thing! Good work, love the grunts of the vikings and the artwork. :)

This is like a babyvania! Unfortunately I couldn't play through as my arrow keys stick something terrible, but well done on making a nice platformer! :D

Hey, I really like the idea of the dual screen interaction between making sure your pet is happy and that affecting your ability to damage the enemy. I think with a bit of polish this could be a really fun game! Great work :)

This was a fun vignette! Loved the moonwalking joke and the ending, always good to see humour in games :D

That was a fun ride! I did a sweet jump off the first crate thing and landed very near the finish line. Fun little game!

That was excellent! Just played through and finished it without really noticing I got the key from a ghost. But highly entertaining and I loved the drake remix playing over the top, and the credits sequence. :D

Hey, pretty much what TG said, solid framework for more mechanics and content. Nice one! :D

Fantastically subtle, really great stuff. Felt like there was a lot of hidden lore behind this one :)

I loved the hand-drawn enemies! The controls felt a little loose, but you could just say it was like Dark Souls :P Great work mate!

This was so much damn fun! This would be the perfect party game if you could hook up two players to it. Maybe one player as the King? :D

Hey, great jam game. I liked the concept, however I wasn't ever sure if I was adding to a combination or restarting one. But the art style really suited the monster energy brand :D

Fantastic entry! This is exactly what a community-based jam game should be :D

Loved the watercolour artwork, and the gameplay was pretty challenging BUT interesting for that. More handmade stuff in games needs to happen.

Great work man! Really loved the environments and the little spice turds. That end sound was incredibly scary, freaked me out a little. Thanks for the game! :D