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Fierclash

9
Posts
11
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A member registered Nov 02, 2019 · View creator page →

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Watched this from dunkey’s stream and went to experience the rest of the game myself. The design of text-adventure mode and 3D mode is such a lovely and elegant concept. The minimalist and haunting design of the 3D mode to match the silent and eerie feeling of text adventures works incredibly well. The puzzles are very clever to take advantage of this mechanic as well, especially the art room puzzle. One of my top recommendations from this jam!

Absolutely love the atmosphere and calm gameplay, very clever logic puzzle. The focus on exploration, environment, and ambience is incredible. Definitely one of my favorites from this jam.

Very cute game! This is a solid and well-made jam game. The mode mechanics are innately easy to understand for most players.  Adding the two characters of the boy and the ghost girl adds a nice bit of life to the game.

Very cute game! This is a solid and well-made jam game. The mode mechanics are innately easy to understand for most players.  Adding the two characters of the boy and the ghost girl adds a nice bit of life to the game.

A cute game! The BGM was quite funky.  Very simple, although it was a bit confusing to know that the objective focused on the mathematical mode. The Add/Subtract mechanic is pretty interesting and can be applied to other games.

A fitting theme for this jam. The aim-mechanic adds a neat twist for being a tactical turn-based game. I struggled a bit to follow the game. though. There was a lot of information being thrown at once and it was difficult to understand my objectives.

A pretty whacky and funky game, I enjoyed the internet culture humor! The minigame system is a nice choice to keep the chaotic vibe alive. A stronger focus on polishing each minigame would be definitely enhance the experience.

Thanks Gunnar! The sprites and animations did take me a while to create, especially since this was my first self project working with Unity's animation system. Also, I did in fact make the music myself. I just went with a simple repeating melody with some variance. Glad to hear such positive feedback!

Thanks for the feedback! I'll put more thought into how the controls affect gameplay in my future games. Also, sorry to hear that it put you at the lost screen anyways.