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Fidooriginal

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A member registered Jun 21, 2025 · View creator page →

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Hey, many of these low poly monster assets look amazing indeed and would fit perfectly into my game. The only issue , and I know this is not an ordinary one, is that I use Godot. And I am no proffesional in blender either. Since these assets are for unity- is there a reliable workflow to transfer this into Godot?  

Hey, I work in Godot and bought the pack to have some nice environmental assets to use. But how exactly do I find what texture fits to what type of asset? For example I first tried one Marble stone ( SM_Large_Marble_Stone_Cracked_05) and tried all textures with marble in name on it- non worked fine. There are plenty artefacts and  inconsistencies. Can I somehow tell what texture to use for what? 

Thanks for help :)