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A member registered Aug 27, 2019 · View creator page →

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I love this

I can't for the life of me get used to the controls. I always forget to cock the gun, and I find reloading, and standing still to aim/shoot incredibly cumbersome. There's never enough ammo around the map/in dropped guns so I run out of ammo quickly anyway. The game looks pretty nice even if the isometric perspective is a bit disorienting sometimes for gauging verticality. The music is good.

It does work. It's a local scoreboard, not an online one. It saves your own scores, but doesn't show you everyone else's scores.

The teeter totter in level 2 didn't really work that well once I put the box on it, and I think in either 3 or 4 (don't quite remember), one of the boxes just got stuck and I couldn't get past it with the giraffe

Interesting concept. I couldn't get some of the puzzles to work though because the physics seem a bit funky.

This was pretty much my first time making a game like this. I recently did a playthrough of Sid Meier's Pirates where I completely wiped Spain from the map, and I find the land combat in that game really fun. So this game was based a lot on that, where you just have 3 unit types, and the enemy has mostly the same. I was originally going to make it so the AI only goes after troops that its units can see, and make it so you can't see the enemy's troops unless they're visible to one of your units, but I didn't have the time for that. Also I made the difficulty pretty low because the people I asked to playtest kept dying over and over, and didn't know how to win.  The bomb carrier was a neat idea, but I don't think it turned out right. Thanks for your feedback.