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Fetishesist

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A member registered Dec 08, 2023 · View creator page →

Creator of

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It took me much longer than I expected, but hopefully it will be easier to provide more regular updates now.

Also, thank you for the feedback! I'm glad you appreciate the game.

Now that I've finished the prologue, I'll add more content and variability to the game. You'll have more freedom and options because the game world is now free-roaming.

Yes, the guild initiation quest is currently the last piece of released content. The city is mostly empty, except for the poker game at Cat's Tail. To access it, click on the cat head icon on the city map. Can you do this on a mobile device? I must admit that I don't know how Joiplay works.

In the PC version, you can hide the text box and display the image below by pressing the "H" key. After searching online, I found this:

Virtual Buttons: Tap the arrow at the top of the screen to open the JoiPlay menu, then select Settings to add a virtual button mapped to the "H" key. Another option is to use an onscreen keyboard.

If neither of these works, I'll try adding a hide button in the next update.

Not yet. As of now, the tutorial fights are heavily scripted so that it's impossible to lose. (I hope!) But now that I've finished the more pressing tasks, I can start adding more scenes or variations of existing ones.

I just need to decide where and in what style to write them.

Thank you! I'm glad you liked it!

Good advice! I'm a bit tired now, but I wanted to make sure I at least finished the basic system and the prologue—something I promised more than a year ago. From now on, I can relax and add things in smaller updates whenever I want, knowing that I won't break the game.

I hope you enjoy it!

Sorry, but that's a definite no. All of the male characters from the original game have been gender-swapped for this one.

Thank you!

I worked on the game the whole time, but I didn't have much free time to focus on fixing bugs and crashes. Also, every time I added something, it broke the previous saves. I didn't want to upload a buggy game or force players to restart every time I made a minor adjustment. The new system in v0.5 is backward compatible with versions as early as 0.3, so hopefully those issues will be resolved.

It depends. I have ideas that span Liyue, Inazuma, Sumeru, and so on. However, given how long it took me to write the prologue—which isn't finished yet—I don't know how long it will take me to finish the whole story. At least, I hope to finish Mondstadt. From there, we'll see.

Happy New Year!

Thank you! I'm glad you like my game!

I'll try to add the scene in time for the next release, if I can.

Happy New Year!

That bad end is already pretty much done, since you are digested and the game is over. The only thing I can think of is adding a disposal scene. What do you think is missing?

Sorry for the delayed reply.

Currently, there is no same-size Vore, and I don't think there will be for at least the entire Mondstadt arc of the story.

It will be macro-micro with Lumine as the main prey.

Thank you!

Glad you like it!

I replaced all the images because they weren't very good to begin with. I liked the Hilichurls, but I decided to give them a complete makeover and give them masks similar to their canon counterparts.

I wanted to include more of the story in the update, but decided against it since it would still end with no real gameplay. I'll wait until v0.5, when I'll finally be able to introduce quests and combat. In short, it will be an actual game instead of just a visual novel.

The next version should be ready by mid-January. It's almost finished, but there's still a bit more to do.

Yeah, I finally had some free time, so I rushed to implement what I had to make this version before the end of the year.

Also, sorry for not replying to your previous messages. For some reason, I didn't receive notifications for comments that weren't in the devlogs. I only noticed them while I was redesigning the game page.

Sorry for the delayed response!

I finally had some free time, so I was able to work on the game full time. I was determined to finish something quickly, so I didn't have time to check.

I released version 0.4 of the game, by the way. It's mostly an enhanced remake, but I finally built the infrastructure for the rest.

To be transparent about progress, I've hit a significant hurdle. Adapting the new story I wrote to fit Ren'py dialogue format required a total rewrite, which has been tough to balance with my limited time on weekends. It honestly feels like I'm rebuilding from the ground up. While I was too optimistic about a full Christmas release, my immediate goal is to get at least an updated demo as soon as possible.

Thanks! I'm glad you enjoyed the version I posted.

I'm still working on it, although progress hasn't been quite stellar since I'm juggling writing an entirely new story, modifying and adapting it for the game format, reworking images, etc.

I made the characters similar to their canon counterparts, and I think it's much better than the old version—at least, I hope so!

All the NPCs will have their own storyline and moments. I have planned out various ideas, but for now, I'm focusing on the main quest for version 1.0's release.

I'll add additional content later since it's taking a lot of time as it is.

My original idea was to release a mini-version whenever I added enough material. But the situation became more complicated after I switched from pure Ren'py code to adding Python. Now, virtually every change requires a complete restart of the game, and doing that is a pain in the neck enough for me, let alone a player.

So before releasing a new version, I decided to wait until I get to a point where a player can play a relatively large portion of the game. That way I can make changes and additions to the game while they have something to do in the meantime.

Thank you for your patience and understanding. I have just finished what I hope are the final changes to the quest system. 

(I lost two hours because of a bug, only to find out that I had to start a new game to get the changes to work. This is one of the reasons why I do not want to release another 0.x version before I have finished the base systems with the 1.0 version.)

Now I need to create some quests to test it and the new combat system. Then, theoretically, it should just be a matter of writing the story. Although there will inevitably be some tweaking and refining to do. More advanced features will be left for the 1.1 release and beyond.

I just made a new devlog yesterday explaining a few things, but in short... TBD. It depends on how long it takes to code all the different systems to work correctly and then rewrite the story around them.

Not in the near future, unfortunately.

The previous versions were done as a quick demo and proof of concept, and all of that during a period of time when I had a lot of free time on my hands.

Now I am in the process of completely rewriting the story, adding new scenes, and rewriting some of the characters and lore to better fit this new interpretation. 

(This includes giving more importance and scenes to NPCs like Sara or Margaret, and creating new ones like Ludy Goth, the owner of the Goth Grand Hotel). 

Unfortunately, my free time is now extremely limited and I rarely have enough time to get much done.

Also, a heads-up for those interested: I've altered some characters to be futanari (currently Rosaria and Sucrose). For those who prefer not to encounter this, I intend to implement a filter to hide these specific details and scenes.

No, this game is F/F only, with Lumine as the protagonist. Except for Aether himself, all of the other characters are female or have their gender switched to female.

Right now, the player is just prey. I have some vague ideas about the player as a predator, but that would be in the Liyue part, which is a long way off.

There is not much more playable content here than in the last version.

Finding up-to-date tutorials and setting up the various systems has been the bulk of the work.

As for the story, it would more or less follow the main story, at least in the beginning.

There will be obvious divergences due to the setting, and the one in this version is the first of them.

Sort of both. I wanted to genderswap all males. And since Venti is a FtM genderswap of Wendy from Honkai, I decided to use her.

Not yet, but they are definitely some of the options that will be available in the future. The only ones I would rule out at the moment are absorption and a few types like hair vore.