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Ferukian

2
Posts
A member registered Sep 26, 2022

Recent community posts

This could come across as harsh, but it's not meant that way - overall a decent game with a good mix of minigames. This feedback is aimed at improving the flaws, and comes from someone who does some proofreading (just so you see where I'm coming from). All of these are from 0.6.0.2, on windows.


There's a few narrative issues - the most glaring one being that Louise is referred to as Louisa for a while before switching back. Louise and Elizabeth appear out of nowhere, and everyone acts as is Liz is hired as a librarian with no conversation about it? Also some ordering issues around the portal unlocks - was confused by reference to a paladin and their oath when unlocking one of the portals (possibly goblin? not sure offhand), but having had no interaction with any paladins, which was cleared up by later encountering a paladin - I presume this has been moved at some point. Also one point where Liz is in the rebuilt library, you're asking her about something, and Tom waltzes over to answer the query. Probably hard to handle that without a hard block on that Q to force it to be before you get the blueprints for the library? Also you've got the chronomage hanging around in the inn with absolutely no content, which feels... odd, honestly.

I think there's also an issue with the cards in that you can get the orange backed top tier of cards in your collection. From looking at the message when you have no new cards found, I don't think epic cards should be collectable? This isn't huge on the balancing front, other than the 3 mana 10 damage and stun spell, which is completely broken if you can cast one every turn. If you want to keep the top tier of cards collectible, which is reasonable for most of them, I'd suggest either toning down that one spell or making bosses who summon adds start with them (rather than summon on turn 1) to reduce such cheese. The thermoshock effect from that card is also only causing 50% extra damage rather than 100%, though that's minor. The spell that causes burn also deals a chunk of damage straight-off (without saying it will) - this feels ridiculous when the burn kicks in that turn as well. By far the best one mana damage spell.

My last comment would be that it's probaby best to make portal trips take time - currently they don't progress time at all.

On 1.3.5.1 - i.e. current free version. Overall impression is good, though some feedback/criticism from a new player PoV:

You've got a few issues with the plotlines which I presume is due to rewrites - some stuff is explained twice. So far I'm seeing Mrs. Clements - there's stuff the first time you bring Ember paperwork where Ember makes comments about judges and witness protection that's not actually remembered later when Ember actually puts things together. Second one is Gilly's backstory - the MC forgets that Chiara asked the "Do you know her surname/parents" earlier when it's mentioned a second time and fully explained - first time she just said something like 'it's not my place to tell you'. Then, later, Gillie explains things again. I suspect that the second time (Chiara telling you) is a remnant of changes. Third one is Druthari where, during free play at MC's house she explains that there was a betrayal and ogres, and then the next one the MC doesn't prompt/seem to remember at all about it when we get more backstory. Could probably do with a change to the MC's text to "ah, about the betrayal..." or something like that?


Overall, very ambitious number of girls. A variety of bodies and kinks, though a bit lacking in chubby/fat girls so far. I have a few worries regarding characters dropping off plotwise for a while - with that many chars you just can't see them all frequently. Possibly locking the freeroam content behind a bit more main quest could alleviate that? Also feels weird immediately unlocking freeroam and just... dumping into 4 scenes with one char. I'm thinking something like unlock first two on the first freeroam, second two on the second, or so, if there's two freeroams of that time period in the episode? Maybe this isn't feasible until the season is finished, but probably should be born in mind.


Lastly, ghost/mirror girl feels... left out. Appears early, then disappears and isn't thought about by MC until appearing in E4? Feels like she could do with some explanation or worry from MC, as by then she's not just appearing to warn of deaths (appears during cellar/lab scene before... nothing). This may be a consequence of the high number of main girls and fitting everything in. May also flow better when she reappears.